RimWorld

RimWorld

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Azzy's Weapon Library
   
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Mod, 1.6
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7 jul @ 7:20
21 nov @ 19:35
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Azzy's Weapon Library

Beskrivning
This mod serves solely as a prerequisite and contains no actual content!
Azzy's Weapon Library.
features contained:

projectile:
  • arc;(the arc will chains across the pawns)
  • missile;(missile will tracking target)
  • piercing projectile;(attack pawns in a straight line)

verb/ammo system:
  • shotgun/mechinegun/reloadable verb;(shoot multi projectile at one time, continuously shooting, transfer target, can work independtly, also can cooperate with CompAmmo)
  • ammo comp;(provide a simple ammo system, but more compatible than ce or other ammo system by do not patch other mod's content and can be closed by settings)

multiple verb system:
  • multi verb comp;(provide a framework that enable multi verbs consisted in a weapon, inactive when MVCF.Features.Feature_ExtraEquipmentVerbs is enabled)

heavy Weapon system:
  • heavy weapon;(pawn must wear some certain apparels to equip heavy weapon)

hediff turret
  • hediff turret; (its performance is similar to the vanilla CompTurretGun, but can be add or remove dynamically through hediff.)

IStatable:
  • a interface to show custom info in DefModExtension and VerbProperties


Mods used this library

GitHub[github.com]
Wiki[github.com]
16 kommentarer
feliperathal 19 okt @ 11:56 
Thanks
Azzy  [skapare] 19 okt @ 11:04 
@feliperathal Updated.
Azzy  [skapare] 17 okt @ 1:58 
@feliperathal Thanks for your suggestion, I would consider setting it as a weapon stat for mods like Custom Weapon.
feliperathal 16 okt @ 13:45 
Have plans to make a statFactor for ammo Capacity?
Azzy  [skapare] 10 aug @ 23:09 
@Raja Keong To avoid this conflict, you can disable my ammo system in modsetting while using other mods contained ammo system.
Raja Keong 10 aug @ 22:27 
I've just tested it with HellDivers Weapon Pack's Rail Gun since piercing projectile is what interested me the most from this framework. Yayo's Combat 3 makes the weapon like a Warframe weapon where that mod's ammo system acts like reserve ammo while your mod retains the magazine capacity. If Yayo's ammo counter runs out, you can't fire the weapon, and you can't use the ammo box. Infinite Reinforce mod also works to increase the weapon's reserve ammo capacity.
Azzy  [skapare] 10 aug @ 7:03 
@Raja Keong Maybe you can have a try, I haven't tested but I think it's compatible.
Raja Keong 10 aug @ 4:33 
Will this conflict with Yayo's Combat 3?
LB221 26 jul @ 0:36 
那太酷了,我已经迫不及待在ce中玩闪电了
Azzy  [skapare] 22 jul @ 7:08 
@LB221 当前内容不兼容,但过段时间会将部分内容做ce兼容