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Advanced Ammo Storage & Supply 2 [Conveyor-Fixed] without ETTM support
   
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7 月 6 日 下午 12:09
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Advanced Ammo Storage & Supply 2 [Conveyor-Fixed] without ETTM support

描述
THIS IS THE VERSION WITHOUT ETTM COMPATIBILITY, IF YOU USE ETTM USE THE OTHER VERSION: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3512132479

FORKED FROM Bwilliamson55's FORK FROM Aephiex

Fixed Conveyor Belt-Like functionality

Removed ability for storage to push to left and right, now only receives from sides via other storages or factories, resolving the "back and forth" juggling issue.

Github link: https://github.com/Keerp96/advanced_ammo_supply_2

ORIGINAL DESCRIPTION BELOW:

FORKED version of aephiex.advanced_ammo_storage_and_supply

Original Mod By Aephiex Here

Advanced Ammo Storage & Supply 2 Extended Tech Tree Version

Version: 2.1.1
Author: Bwilliamson55
Compatible Game Versions: 0.28.1 - 0.28.2
GitHub Repository[https://github.com/Bwilliamson55/advanced_ammo_supply_2]

Overview

This is a forked and updated version of Aephiex's original Advanced Ammo Storage & Supply mod.
The original mod is no longer maintained, and this version expands its functionality with additional overrides, added compatibility patches, and improved ammo logistics through sideways movement.

New Features and Improvements

Chaingun Ammo Support
- Chaingun and chaingun magazines now accept ammo transfer from belts
Tech Tree Mod Ammo Support
- Tech Tree special ammo can share belts with regular ammo!
Factory auto transfer
- Storage pulls from factories behind and to the sides
Compatibility with Additional Mods
- More Cannons Mod: EMP and Nuke cannons now supported
- Star Wars Mod: Supports mini-cluster, concussion, intruder, and hex missiles
- Missile Mods: Compatible with Galactic Allegiance Missile Silos, Standalone Missile Silos, Jani’s Shipyard, and Advanced Missile Launcher

New Ammo Transfer System
- Ammunition can transfer left, right, or forward
Improved Storage Durability
- Armored storage bays provide additional protection
- No roof access, maintaining balance and preventing excessive ammo stacking

Technical Details

This version mostly replaces and beta-maxes mod overrides per component by pushing to custom and vanilla storages
- For example, HE Missile storage will attempt to transfer to HEMissileStorage__Aephiex components, CombinedMissileStorage, and MissileStorages
- This means most mods now needs no special updates or tweaks to be compatible
Feedback and Support

For bug reports, feature requests, or contributions, visit the GitHub Repository[https://github.com/Bwilliamson55/advanced_ammo_supply_2].
Discussion and updates will be shared there. Maybe.
12 条留言
unlucky 9 月 14 日 下午 6:45 
We've found the cause of the ammo waste bug that's been plaguing everyone for a long time.
Because the transfer increment is 5, 5 ammo would be consumed even if there was only 1 available. Because the ammo stack size is 5, the average consumption is doubled.
The following corrections have eliminated the waste.
(\terran\storage_ammo\storage_ammo.rules)

Changed all of the following values ​​from 5 to 1:

FromQuantity = 5
ToQuantity = 5
Famous5000 9 月 2 日 上午 11:29 
I'm having the same problem as Eclipsing Moon is, direct feeding a minigun, overclocked or not, drains pretty much all of the ammo stockpiles I have, even when it shouldn't be.
DLockholm 8 月 31 日 下午 8:14 
@eclipsingMoon that's weird, it doesn't happen on my end. I usually use a lot of overclocked deck cannons and they consume ammo as expected. Are you using weapons from other mods? I can confirm this mod also works fine with Galactic Allegiance and General Munitions
Eclipsing Moon 8 月 31 日 下午 12:17 
Cannons of all kinds eat Ammo like a black hole. My Cannons eat 5 rounds of ammo from storage to replenish every single round used, is there a way to fix this issue? Until then, only the missiles are usable with this mod.
Ayfid 8 月 29 日 上午 11:08 
It seems that when supplying turrets, much of the ammo goes missing. e.g. When a deck canon fires, one stack from storage is instantly loaded into the gun... except the gun then reloads anyway from its internal reserves. The stack that was loaded from the Ammo Storage just vanishes. I think there may also be other sources of loss, as it is essentially impossible to supply a deck canon from this mod without it starving for ammo no matter how many factories you use.
Keerp  [作者] 8 月 29 日 上午 6:13 
Been busy, will try to look into these issues/suggestions over the weekend.
DLockholm 8 月 27 日 下午 12:32 
@augoeides ETTM is Extended Tech Tree Mod, is a mod that adds more technologies and a bunch of stuff
Augoeides 8 月 27 日 上午 11:34 
What exactly is ETTM? And is this a Fork of the Fork? Will it get updated for Thermal Missiles, etc.?
DLockholm 8 月 17 日 下午 8:47 
splitters or something that allows a T junction-like movement would be amazing
Ayfid 8 月 16 日 下午 7:08 
Any chance we could get alternative versions of each tile which pushes to both sides but not forward, to use as splitters?