Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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Zombie Time
   
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29.295 MB
2014 年 12 月 5 日 下午 11:24
2014 年 12 月 10 日 下午 5:57
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Zombie Time

描述
A Survival Horror Game - You WILL Die!

2 Players Recommended, but not necessary.

Solve the mystery of Erenshor Valley if you want to survive. You'll need to keep your wits about you as you gather food and supplies while avoiding the denizens of the valley at all costs! Solve the mystery of the lighthouse and gain access to the sealed cave to learn how to escape the evil that has decended upon your home.

With a working passage-of-time system and a working hunger / starvation system, you'll need to be sure you're well stocked on what little food there is to find before venturing too far from home.

While daytime is relatively safe, night is a different story. Finding healing potions is a rarity, so avoiding damage is your best bet to survive.

Hints:
-Food will randomly respawn: Pumpkins grow in old gardens, fresh fish wash up on shore. Check each morning!
-Skeletons despawn in the morning, but wolves do not.
-Find and / or make weapons before fighting! Bare fists won't do much good.
-Quest items spawn in new locations each time you play on the map.
-Deer are most commonly found in the mornings. Good luck catching one without a ranged weapon...


Disclaimer: You may find bugs - the game has been tested and works on every system it was tested on. That doesn't mean you can't break it! Let me know if I need to fix things.
13 条留言
Burgee  [作者] 2022 年 9 月 25 日 下午 8:42 
It's not, I have no idea if it works at all at this point. I released it back when divinity was almost brand new.
desertmomof5 2022 年 9 月 24 日 下午 8:58 
Is this mod up to date?
Burgee  [作者] 2015 年 9 月 24 日 下午 9:32 
Mod is pretty much done. Gameplay is all in place, it just needs some tweaking and I need to put in the endling / conclusion to the story. Should run players around 4-5 hours start to finish. EE terrifies me because it'll probably break all of the coding in everyone's mods and add hours of work of balancing. Oh well!
Pockets 2015 年 9 月 24 日 下午 8:38 
so any mod progress? also excited for enchanced edition?
Dopefisher 2015 年 4 月 20 日 下午 1:40 
Glad to hear this. Keep us updated!
Burgee  [作者] 2015 年 1 月 24 日 上午 8:40 
Working on a new mid-length campaign because this game needs more of those. I'm a couple of months away from completion and then after that I want to come back to Zombie Time, probably with the same (or upgraded) mechanics but an entire new (and smaller) map with more content packed in. Thanks for playing!
Real Awesome 2015 年 1 月 24 日 上午 3:38 
nice mod with potential, maybe if you are in the mood expand it? good work so far. or are you planning a new mod?
Burgee  [作者] 2015 年 1 月 2 日 上午 8:06 
It's pretty simple to be honest. The map itself is pretty static. There are a few possible locations for each quest item when they spawn, so you'll have to hunt around for them. Same with food, same with monsters.

It's a really really light story, and it was more of an experiment in scripting and seeing what the engine could do more than anything.
Isaro 2015 年 1 月 1 日 下午 11:07 
How dynamic is this? I'm looking for a fair amount playtime in a mod like this, are there plenty of random developments?
Thrawn 2015 年 1 月 1 日 上午 11:38 
This sounds really fun, cannot wait to try it out.