Garry's Mod

Garry's Mod

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Headcrab corpse infection
   
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素材类型: 插件
插件类型: 实体
插件标签: 快乐, 写实
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7 月 5 日 下午 1:46
10 月 19 日 下午 12:25
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Headcrab corpse infection

描述
Headcrabs may now infect corpses!

After some time, multiple headcrabs of the same type burst out of the corpse, like in the movie Alien.
Addon is compatible with all ragdolls, except a few manually blacklisted ones such as zombie and crab ragdolls (use terra_infectzombiecorpses 1 if you wish to override this)

Also, headcrabs will seek out corpses to infect.
Compatible with all headcrabs possible, provided their name has "crab" in it.

Have fun!
64 条留言
Zigota 13 小时以前 
oozing potion for ragdolls
TerraCat474  [作者] 10 月 24 日 上午 3:21 
В этом и приколдес :steamhappy:
Vovasik_munasik2012 10 月 23 日 下午 2:44 
аддон прикольный НО если вы забудете убить хотябы 1 хедкраба то помянем ваш комп потомучто они пладяться как кролики я физически не успеваю брать напалм потомучто эти твари буквально как матрешка 1 убил +3 4 появилось и если их убил то так по кругу итог у вас 100+ хедкрабов и видюха +35 градусов:steamthumbsup: рекомендую 10 напалмавых жоп из 10
TerraCat474  [作者] 10 月 21 日 上午 8:20 
i'm developing one where zombies can eat corpses and spawn headcrabs this way. Stay tuned, and if someone knows how to properly do animations Hit Me Up
soled snek 10 月 21 日 上午 12:32 
can you make it so it can be done so by zombies? and a setting to turn it on or off, enabled for headcrab or zombie ect
TerraCat474  [作者] 10 月 10 日 上午 5:27 
you're free to modify the addon, making that would be a pain in the ass not going to lie
Gake 10 月 9 日 下午 2:10 
Can you add a manual ragdoll blocking tool? I have a few ragdolls I definitely do not want infected with this mod.
do you is want die 8 月 31 日 上午 11:16 
bruh that combine is now a mom :steamsad:
Galok 8 月 30 日 上午 10:08 
damn,, that headcrab remind me when I was face with necromorph
TerraCat474  [作者] 8 月 27 日 上午 5:48 
err u can modify the addon to make it dissapear on it's own, if you're talking about gibs that shoot out when the headcrabs hatch. It's in entities > terra_gib > init.lua, afaik the code for it dissapearing is just commented out