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Thank you, I can try that way instead of pressing the zoom button for the player to unscope
//Example for awp
if(player.GetActiveWeapon().GetClassname() == "weapon_sniper_awp")
{
if(NetProps.GetPropInt(player, "m_iFOV") != 0)
{
NetProps.SetPropInt(player, "m_iFOV", 0);
}
}
This will automatically cancel scope after firing. If you want to implement auto scoping after unscoping like that on CS, you can use that netprops on "EntFire", & put it on the "weapon_fire" as well.
It works for me, no idea why doesnt work for some