席德·梅尔的文明VII

席德·梅尔的文明VII

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Tuned Start Bias
   
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Type: Mod
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56.021 KB
7 月 4 日 上午 9:49
10 月 20 日 下午 2:49
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Tuned Start Bias

在 Sytharin 的 1 个合集中
CivTime
22 件物品
描述
Makes the start biases more impactful. 10-20x increases in appropriate weights, removed incorrect weighting for Aksum hills, and added dozens of weights for specific ability, civic, or associated wonder/infrastructure placement.
12 条留言
Sytharin  [作者] 10 月 20 日 下午 3:05 
Additional planned improvement now to be the inclusion of various era's resources per leader as well as including exploration and modern era civs, now that I know how to limit things per era as well as enabled mods
Sytharin  [作者] 10 月 20 日 下午 3:00 
Latest update to split up the antiquity civs seems to have resolved era transition
Sytharin  [作者] 10 月 20 日 下午 2:37 
Ah, thank you, will fix that parse then
Zalerek the Grim 10 月 20 日 下午 1:04 
It appears that the update today has caused the game to start normally in Antiquity but attempting to start a game or progress a game beyond the first era results in a Content Validation Failure
Sytharin  [作者] 10 月 17 日 下午 12:06 
Gotcha, will work on that
TheAnser-42 10 月 17 日 上午 7:26 
Unfortunately, it seems like this mod requires owning all the dlc. Would it be possible to get a version that doesn't have that requirement?
TheGrimGriefer 8 月 13 日 下午 1:36 
"Standard" start generates the map first, then places the players

"Balanced" start places the players first, then makes a map

this effectively means that standard will put you in a good spot if there is one, but balanced makes a good spot for everyone
Sytharin  [作者] 7 月 9 日 上午 8:53 
When/if I can figure out the controls for additional things like boosting resources or even flat tile yields themselves, I'd like to further improve it by giving all empire/leaders their own collection of desired resources, balanced over the whole biome/resource array, but I haven't found a good source on non documented, but still usable, features like civ6 had, where you could boost weights of most things the map had to offer
Lesswite 7 月 9 日 上午 6:29 
Talsorn, in Civ 7, the game first decides upon starting locations for all Civs and only then generates the map accordingly.
Talsorn 7 月 8 日 下午 9:29 
My rough understanding is that the game gives a score to each start and tries to balance everyone's score. Starting bias is not the only consideration,I believe that proximity to other capitals also matters.
I suspect if you increased the start bias by 10x then the game will strongly favour getting your desired terrain, and care less about proximity to other players.

So a "un-demanding civ+leader" who isn't bothered about their start might get shoved in a bad spot, to make room for the greedy start biases. So it's not without downsides.