Call of Duty: Black Ops III

Call of Duty: Black Ops III

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MARIO AND THE GREAT GOOMBA WAR [CONTEST VERSION]
   
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4.531 GB
7 月 3 日 下午 3:55
7 月 3 日 下午 7:22
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MARIO AND THE GREAT GOOMBA WAR [CONTEST VERSION]

描述
THIS MAP IS PART OF NOAHJ456'S 5TH MAPPING CONTEST!

Anyone who is not NoahJ, please subscribe to this new version of the map instead which fixes game-breaking bugs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3517534935


PLEASE READ NOAHJ456 BRO:
- Unfortunately, after reaching an hour in the map, UI Errors will get spammed making it unplayable after that point.So basically, don't have a skill issue and take too long, or you'll have to restart (although you'll be restarting loads anyway from the amount of times you'll die).
- There's a bug with Timeslip where if you get downed and self revive, Timeslip functionality will no longer work again within that game. If you want Timeslip, just don't have a skill issue and die, not that hard innit.
- There is one more bug as well at the end of the map, but I won't say what that is so you don't get spoiled. Hopefully I'll be in chat tho and tell you what you have to do at that ponit.
- Also give the map a 50/50 pls :D


Mario and friends join a theatre and put on a brutal, engaging and tense play where they battle against a horde of never-ending Goombas, whilst also dealing with various obstacles along the way! Who will win the war, the Goombas or Heros? The result is in your hands...


--- CONTEST SUBMISSION ---

This map is part of NoahJ456's contest, where the criteria was to create a 'rage' map. Considering I always try to make my maps as little frustrating as possible, creating one with the opposite criteria was definitely interesting... I think I've made this map in a way though where it is frustrating, but enjoyable at the same time. Or at least I hope y'all see it that way too lol.

Because this contest was only active for a month, I definitely had to rush this map especially in the final days, and a few of my ideas had to be cut, so the map is quite rough in some places (especially as I barely even had time to test the map before uploading). This is the first map I'm ever uploading where I haven't even beaten the map myself, so I'm not 100% sure if the ending works. If it doesn't, I'll reupload the map as a separate submission.


--- DIFFICULTY AND DURATION---

Difficulty Rating - There are two difficulty settings available in-game)
Standard Mode - 4.5/5
Hardcore Mode - 5.5/5

Match Duration - 30 - 60 minutes


--- KEY MAP FEATURES ---

- TIME-BASED gameplay
- Tiny zombies, changing the gameplay significantly
- 7 playable characters with custom voice lines
- Custom zombie models and voice lines
- Mario-themed sound effects
- Slot Machine (gambling let's goooooooo)
- Cool methods of navigation, such as pipes and flingers
- Custom UI
- Custom bosses
- A total of 14 perks
- Perk limit starts at 5, with an additional 4 through paying
- Monty


--- USEFUL INFO ---
- Four perks have been reworked, here's what they do:
- Ultra Revive (Quick Revive) - Revive teammates quickly + Gain a self-revive + Keep half your perks with a successful self-revive.
- Muscle Milk - Melee is insta-kill no matter the round number + Occasional electric bursts that take out lines of zombies.
- Timeslip Tonic - Mystery Box and PAP interactions are pretty much instant + Bleedout time has been extended to double + Hold breath under water for double the time.
- Death Perception - See a constant white outline around zombies + Falling out of the map will not result in death.

I hope you enjoy this map and thanks for playing!


--- ASSET REFERENCES ---
Quite a few assets were used from other sources and modders when creating this map, so wanted to give them all a big thank you!

- Nintendo for the Mario characters, models, and textures
- IceGrenade for scripting assistance
- Harrybo21 for the base perk scripts
- Logical for the extra perks pack
- Kingslayer Kyle for the HUD template
- Rex for the base script for the Skullbreaker AI
- Freesound, Pixabay and Fesliyan Studios for various sound effects
- TheSkyeLord for the BO2 guns pack
- WetEgg for the Ray Gun Mark 2
- PMR360 for the Cold War Melee Weapons pack
- Daniel on Sketchfab for the Broom model
- Nataleesha on Sketchfab for the Staff model
- Nintendo for the Delfino font
- Pengepullink for the Mario font
- Serious and Program115 for the BO4/CW Max Ammo script
7 条留言
Nawthy 9 月 23 日 下午 5:17 
L map lowkey
Sgt. Spike  [作者] 7 月 5 日 下午 12:23 
Anyone who is not NoahJ, please subscribe to this new version of the map instead which fixes game-breaking bugs: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3517534935

This current version of the map will never be updated again, whilst this new version will receive new updates whenever I add anything new or fix bugs
Sgt. Spike  [作者] 7 月 5 日 上午 11:19 
<3
herbsmokerganja 7 月 5 日 上午 12:30 
ty sgt spike much love
Sgt. Spike  [作者] 7 月 4 日 下午 5:20 
Unfortunately I have found a soft-lock, HOWEVER this only seems to occur in COOP play. During Chapter 4, the sewer buttons take an infinite amount of souls to fill up (at least from what I can tell). In solo this works normally though, so if you're planning to play solo, you should have no problem.

As I can't update this map due to the contest rules, I will create a new workshop item for this map once I fix the issue. Sorry y'all :(
Sgt. Spike  [作者] 7 月 4 日 下午 3:47 
@Raith Exactly
Raith 7 月 4 日 下午 12:45 
Goom-baaah!