Project Zomboid

Project Zomboid

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Seesaw Game
   
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7 月 3 日 上午 8:27
7 月 15 日 下午 10:24
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Seesaw Game

描述
Overview :
Say goodbye to becoming a jack-of-all-trades!
This mod introduces a new skill development system that encourages balance and decision-making by setting a cap on total skill levels. Designed with multiplayer and RP servers in mind, this mod promotes role specialization and interdependence.

Confirmed to work with Build 41/42.
Split-screen play is not supported. May be considered upon request.

Features :
  • Skill Cap System
    • You can level up freely until your total skill level reaches the cap.
    • Once the cap is reached, skill leveling behavior depends on the cap setting.
      • If there are skills marked as reducible, one will be randomly chosen to decrease, allowing the new skill to level up.
      • If there are no reducible skills, skill level-up will be suppressed.
  • Skill Cap Buttons
    • Cap control buttons are added to the skill panel in the character info window.
    • Each button has three toggle states that can be switched by clicking:
      • : Gain XP and level up freely until the total cap is reached.
      • : XP gain and leveling are disabled; skill may be reduced if over the cap.
      • : XP gain and leveling are disabled; skill is protected from reduction.
    • Skills without a cap button are excluded from the system.
    • You can customize which skills are excluded via Sandbox settings.

Sandbox Options :
These options are available in Sandbox Options.
  • Seesaw Game > Total Skill Cap : Sets the total level cap across all skills. Once the combined level exceeds this value, no further skill gains are allowed.
  • Seesaw Game > Excluded Skill Cap : Sets a semicolon-separated list of skills to exclude from the total skill cap. These skills will not be affected by the cap and can continue to level up freely.

Options :
These options are available with Mod Options in B41.
  • Level Down XP Rate : Sets how much XP is reduced when a skill is leveled down due to reaching the total skill cap.
  • Show Skill Cap Info : Displays total skill cap information in the Skill Panel.

Known Issues :
  • Nothing

Future plans :
  • Bug fix (if it exists)

Release Notes :
  • v0.2 - Fixed cap button problem.
  • v0.1 - New release as beta version.
    Please refer to "Change Notes" for the older history.

If you enjoy this mod and would like to support its development, you can do so through the services below. Your support helps keep me motivated and allows me to continue improving and updating the mod. All contributions will be used for development purposes, such as AI service subscriptions. [buymeacoffee.com] [ko-fi.com]

Workshop ID: 3515515643
Mod ID: P4SeesawGame
热门讨论 查看全部(2)
13
8 月 17 日 上午 7:08
置顶: Bug & Issue Reports
PePePePePeil
0
7 月 5 日 上午 2:43
置顶: Translation file here
PePePePePeil
32 条留言
FistOfTheNoob 9 月 14 日 下午 2:34 
I didn't know you had way more mods than has been read o.o
Kuma Khan 8 月 17 日 上午 9:38 
Hi! I've been using it for awhile now on our dedicated and it is quite fun. I'd like to ask if you could introduce maybe an item to introduce some kind of item that could be admin spawned or crafted that could individually increase the total skill-cap per player? The skill limit has been good for our group players, but it's just a bit punishing on our solo players who can't be on at the same time as everyone else. Thank you for all the amazing mods!
PePePePePeil  [作者] 8 月 17 日 上午 7:21 
@Iron Blooded Maki
That’s why the default is around 10%, which usually prevents repeated level-ups without creating extreme XP loss. However, since servers may use very different XP multipliers or custom settings, it’s more flexible to let each player adjust this individually rather than forcing one global value from the server.

So for now, it’s by design that this is a client-side mod setting, not a sandbox/server option.
PePePePePeil  [作者] 8 月 17 日 上午 7:21 
@Iron Blooded Maki
Thank you for using this mod and the question. The “Level Down XP Rate” option is intentionally designed as a per-player setting, not a sandbox/server-wide setting. The reason is that this value controls how much XP should be subtracted when a level-up is reverted by the mod.

If the reduction is set too low, you end up in a loop like:
Level up -> revert -> still at the threshold -> level up again …

If the reduction is set too high, the cost can become unfair. For example:
A level 0 -> 1 increase (only 75 XP)
Might force a level 10 -> 9 decrease (over 10,000 XP)
…which is way out of balance.

(To be continued...)
Iron Blooded Maki 8 月 16 日 下午 3:07 
If this is running on a Server, is there a way to disallow people to set their own Level Down XP Rate in favor for a Sandbox setting instead?
PePePePePeil  [作者] 8 月 7 日 下午 7:55 
@[KUN]喜欢吃皮蛋拌粉
非常感谢你喜欢我的作品。包括 Medical Meister 在内,我的所有 QoL 类模组都是因为我自己想要这些功能才制作的,所以能得到你的认可我非常高兴。也非常感谢你积极向大家介绍我的作品,这对我来说真的很重要。今后我也会继续开发,让大家能够更好地享受这款游戏。你的支持一直是我最大的动力。

@Nandi
Sorry for the late reply. Has anything improved since then? If it’s still not working, please share the details in the bug report thread - such as error logs or situation - and I’ll look into it.

@Lomion
Oh, so you’re from Britannia as well? Character building within that 700 points (7GM!) skill cap was a lot of fun, and the limit is exactly what created so many memorable stories. That’s the kind of experience I’m hoping to recreate here in Knox Country :spiffo:
PePePePePeil  [作者] 8 月 7 日 下午 7:48 
@Shipyard
Thank you, I’m glad you enjoy it. While the restrictions it introduces can feel inconvenient at first, I believe that’s where much of the fun comes from. It’s still in beta because I plan to keep refining and balancing it, and I’d be happy if it can grow further with feedback from everyone.

@SniffWord
Thanks for the question. If I understand correctly, you’d like to be able to decide which skills count toward the cap on a per-skill basis. You can do this by listing any skills you don’t want included in the cap under the “Excluded Skill Cap” option in the sandbox settings. Give it a try and see if it works for your setup.
PePePePePeil  [作者] 8 月 7 日 下午 7:41 
@CarltoN.
Thank you for your suggestion. Off curse I understand the idea, but it’s not something I plan to make the default, I'm so sorry. The core concept of this mod is to move away from “do-everything superman” builds and make skill choices within an overall cap part of the fun. Tying the cap directly to the starting profession would narrow that freedom, even if it makes some thematic sense. If anything, it might be worth considering as an optional setting - for example, a mode where only certain professions can reach the maximum level in specific skills. Your great idea has been added to my TODO list :)

@󠀡Air Ray Phalanx
I released the Build 42 version of the Stealth Camo mod recently.
It’s not just updated for the latest build, but has also received significant improvements, so I hope you’ll enjoy trying it out again.
Lomion 7 月 24 日 上午 4:13 
Daym. You should really call this mod "Ultima Zomboid" or something. Cuz this exact system was in Ultima Online and it was the main driving force for cooperation.
Nandi 7 月 16 日 上午 5:55 
Whatever you did to it, it no longer works :(