安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









The fact income earners don't feed back into the economy and only some taxes are connected to GDP is absurd.
Look forward to this mod.
- Whenever I play base game as a "Capitalist" it always feels unrealistic, like for example:
an exclusive private US healthcare system would never be able to have public support the way it does in the mod/game.
- For another example of something specifically with the mod: the mod doesn't take into account the tax efficiency into things like "small business loans"
I do like the mod tho, it does do some to knock back the inevitable "utopia" ending or a perfect distopia if thats your thing
This simulation doesn't have a bias, its just what works in the real world - a little bit of depth
capitalist policy does not work in their current state... SPEAKING IN TERMS OF THE GAME
-started a new game
-started implementing capitalist policies VERY CAREFULY
-class warfare started before election
-i lost
This mod is not enough to curd socialist bias.