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Deeper Oceans
   
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9.750 KB
6 月 30 日 上午 5:47
7 月 21 日 上午 8:42
8 项改动说明 ( 查看 )

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Deeper Oceans

在 bread and wine 的 3 个合集中
worldgen
48 件物品
retroadaptations
14 件物品
if i owned a dedi
61 件物品
描述
Makes your ocean deeper. Specifically, this mod replaces shallow ocean tiles with deeper ocean tiles, and more specifically:

- Ocean Coastal Shore tiles are replaced by Ocean Coastal tiles
- Ocean Coastal tiles are replaced by Ocean Swell tiles
- Ocean Swell tiles are replaced by Ocean Rough tiles
- Ocean Rough and Hazardous stay, this does mean that, after this series of replacements, the Ocean Rough <-> Ocean Swell distinction is effectively erased

What this means:

- You see the deeper color of the Ocean Swell tiles that contrasts better with land tiles
- You can get Heavy Ocean Fishes right off the shore, without having to traverse the big ocean, still quite empty after so many updates
- Sharks and Gnarwails both spawn right off the shore, since the algorithm tests for Ocean Swell and Ocean Rough tiles. You might want to adjust the settings for them. I always set Gnarwails to rare because I find them looking off against everything at all in the Constant, with the strange juxtaposition between the bizarrely simplistic roudness of their head and the no less simplistic cone shape of their unicorn horns
- The previous ocean tiles are still saved in the world's undertiles

What this mod effectively does is that it reduces the multiple levels of the Vanilla DST ocean into mainly a simple two-level contrast between Ocean Rough and Ocean Swell. The Ocean Coastal tiles are maintained for the fish schools they spawn, but they're not going to be very visible. The Ocean Rough and Ocean Swell have nicer colors, and this is a very clever way to make the DST ocean look nicer until they populate the ocean properly like Shipwrecked which is something they should really do considering how much more they should be making off DST compared to Shipwrecked.

This mod is executed post-worldgen, and does not interfere in the worldgen proper and the algorithm of populating the ocean.

UPDATE NOTES
- You will also be able to deploy docks on any ocean tile at all
- Otter Boats will no longer self destroy because they are not on shallow waters
2 条留言
bread and wine  [作者] 7 月 1 日 上午 6:54 
hey Kinethic it's been fixed
Kinethic 6 月 30 日 下午 2:50 
you can still place docks that are depended on shallow water tiles?