Project Zomboid

Project Zomboid

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Street Smarts
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2.511 MB
6 月 28 日 下午 11:07
7 月 2 日 下午 6:26
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Street Smarts

描述
You're immune to the Knox virus, so why do you wake up with global topographical amnesia?


This mod lets you start with map knowledge of your immediate surroundings, as well as knowledge of the roads in a much larger area. Both the immediate radius and the distance of know roads from your starting point can be configured in sandbox options.


FAQ

What do the sandbox options do?

  • Start Knowing Roads gives all new characters knowledge of the roads around their starting location.
  • Add to Existing Characters gives existing characters road knowledge, around their location when they first log in after this mod is activated.
  • Home radius creates a circle around a new character's start location where they know 100% of the map. Set to 0 to disable.
  • Road radius is the distance from the starting location where roads are revealed.
  • Debug prints a bit of extra information.

Does this mod work in B41?

No, B42 only.

Does this work with modded maps?

Yes, provided they have set up forage zones correctly; specifically having 'Nav' zones on roads.

A few places on the map reveal areas without roads!

That's because the game's forage data doesn't match the roads; this is mainly noticeable on a few highway sections that were converted from right angle corners to nice long curves/angled sections in B42.

Can you avoid revealing buildings next to the roads?

Map knowledge is tracked in 32x32 units, so there will always be some overlap on the edges of the roads.




Workshop ID: 3511535258
Mod ID: NepLocalKnowledge
热门讨论 查看全部(2)
1
7 月 6 日 上午 2:51
TRANSLATIONS
SIMBAproduz
0
10 月 17 日 上午 4:37
this mod causes huge performance impact some how
ASS
83 条留言
SIMBAproduz 10 月 22 日 下午 7:34 
Fair enough, ma friend. When I made the suggestion, I was thinking about active zoning areas, such as commercial and residential, for example. Within a certain radius around the player, it might be interesting to define a random percentage of establishments that appear on the map, as well as an individual reveal radius for each of them, better highlighting the "environment." But of course, it's just a loose idea from a generalist thinking out loud.
Nepenthe  [作者] 10 月 22 日 下午 3:44 
@Simba that's a good idea, but it would be hard to pick locations; I pull road information from the foraging zones but there is no "world level" equivalent for building that will give good results,
SIMBAproduz 10 月 22 日 上午 11:11 
Since its release, I've never been able to play without it. Thank you for your work.

If you'll allow me, I'd like to share a thought.

When I revisit my memories, I realize it's easier to remember places than the routes to them, you know?
Instead of having all the roads perfectly mapped out and getting lost at the end of the diameter, maybe we could mix it up a bit.
Remember some streets, some houses, but not necessarily the routes that connect them all.
Like my uncle's house... or my cousin's... I don't remember how to get there, but I remember exactly what they look like.

If I can help in any way, let me know.
Hobocop 10 月 21 日 上午 5:43 
genius mod that should simply be part of the vanilla game
Nepenthe  [作者] 10 月 18 日 下午 6:14 
@gryphonheart @epicstar @hotcoco which game version are you using?
Gryphonheart 10 月 18 日 下午 1:12 
I have the same problem. Mod does not show up in the game despite being downloaded, yes i checked.
Epic_Star 10 月 18 日 上午 7:57 
Just checked the steam files its there but it wont show up on zomboid :(
Nepenthe  [作者] 10 月 17 日 下午 4:40 
@HotCoco Are you using B42? If so confirm steam has downloaded the mod (files will be in Steam\steamapps\workshop\content\108600\3511535258 )
HotCoco 10 月 17 日 上午 7:57 
mod doesn't show up :\
HexMoon 9 月 29 日 上午 10:40 
If there is a way to delete the map data in the player's game when the character dies. When he dies, he forgets because the map will be reset. There was a similar mode. If you develop and adapt this, the new character will continue in the ways he knows as he dies. But he wouldn't know the ways of the old character.