潜行者2:切尔诺贝利之心

潜行者2:切尔诺贝利之心

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Powerful Bright Flashlight
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6 月 28 日 上午 1:06
9 月 23 日 上午 11:24
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Powerful Bright Flashlight

描述
The light from the player's flashlight is brighter and farther
Більш потужний ліхтарик, який світить на більшу відстань

Adapted for the game with patch 1.6

51 条留言
AJRimmer Bsc Ssc 9 月 29 日 下午 3:49 
what files does this alter ?
Czarnykurczak [PL] 9 月 24 日 下午 12:56 
Thank you very much!!!!! :beer: :)
Demer  [作者] 9 月 23 日 上午 5:15 
The mod will be updated on all platforms (steam workshop, mod.io and nexusmods) to be compatible with game version 1.6 as soon as possible.
Czarnykurczak [PL] 9 月 23 日 上午 5:00 
Update this mod so that it works with 1.6. Pretty please :steamhappy:. Stalker is unplayable without this mod.
Aridata 8 月 9 日 上午 8:35 
дякую
eKob ¤ Alraz 8 月 8 日 上午 2:36 
Ого, це тепер як прожектор портативний з собою тягаєш)
丂ㄒㄖ尺爪丨 8 月 4 日 上午 10:53 
Thats what I call a flashlight.
MadMax 8 月 3 日 下午 10:30 
Too weak light !!! Its NOT POWERFULL and NOT BRIGHT! USELESS
arb0 7 月 30 日 下午 8:09 
The strength of the flashlight beam is a function of the developers intersecting ideas on storytelling, atmosphere and difficulty- typically. Realism shouldn't be the goal.

The very idea is that the player is not supposed to be (at least initally) capable of having a wide enough arc nor far enough of illuminated surroundings to feel safe in the darkness.

But I am on the fence about it, gameplay considerations like these that are meant to increase 'difficulty' but really end up feeling like an onerous limitation despite it being quite intentional.

People are going to have tastes and preferences that don't follow that though and its fine, I am one of those players too.
elteaser 7 月 24 日 上午 5:01 
great idea. the vanilla flashlight is unrealistically weak imho, and the long cast shadows from a big light source adds a lot of atmosphere. i think the devs meant to add flashlight upgrades to the game but it didn't happen.