边缘世界 RimWorld

边缘世界 RimWorld

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Gastronomy (Continued)
   
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Mod, 1.6
文件大小
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更新日期
1.133 MB
6 月 26 日 下午 5:25
8 月 3 日 下午 6:41
3 项改动说明 ( 查看 )

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Gastronomy (Continued)

在 Zaljerem 的 2 个合集中
Zal's Continued Mods
570 件物品
The Hospitality Suite
12 件物品
描述
Original mod by Orion
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279786905
GNU General Public License
All the same, if the original author requests it, I will remove this update.

Github:
https://github.com/Zaljerem/Gastronomy

packageID of Orion.Gastronomy has been retained for compatibility purposes. Please unsub from the original for 1.6

--

Known Incompatibilities:
Animal Controls - animals treat dining spots as feeders - has been reported to them, but I have patched it on this side as of version 1.0.1

--

Original mod notes (1.5):

Features:
- Colonists and/or guests will sit down and order food
- Your designated waiters will serve them
- You can use the cash register to control the opening times, menu, and more
- Hospitality guests will pay for their meals
- Food price, waiting times and waiter affect the mood of the patron
- You can run multiple registers with different shifts, menus and prices each

How it works:
Once installed, you can toggle any table to be a dining table. At every spot with a chair you'll see a decoration. This is where patrons can eat. If your chair configuration changes, toggle dining again to update the spots.

Assign colonists as waiters to let them take care of any patrons who want to order. You do this by giving them the "Wait" job. It is recommended to set them to forced work at least for a few hours each day with waiting at maximum priority, so no one has to go hungry.

You need to build a cash register to operate your establishment. Add shifts to the cash register and assign colonists that are set to be waiters.

Set the radius of the register to include all tables that should be waited and all food that should be served.

At the cash register you can also choose who can be a patron, when the opening times are, what's on the menu, and make price adjustments.

During active shifts people will come and try to order at the dining tables, instead of just raiding the fridge or (Randy behold) eat out of their inventory... WITHOUT A TABLE. Outside of the active shifts, everyone acts as normal.

Note that if patrons have to wait too long they will incur a minor mood penalty. The price of the food and the waiter serving them (opinion, traits, social skill, mood) will further affect their mood.

Multiple locations:
Each register can have its own setup, with separate menus, settings, and staff. From each register you can select, add and delete setups. Each setup needs at least one register to work.

Compatibility:
This mod can be added mid-game. As with all mods, it is not recommended to remove it mid-game.

Known incompatible mods: [MOST OF THESE ARE UNTESTED IN 1.6]
There are only few incompatible mods known yet (please let me know if you find any). Probably crazy stuff like special prisoners and babies and what-not will cause issues. We'll see.
- Room Food (patrons will not order) - not 1.6
- Impassable Furniture (waiters stop moving if tables are impassable)
- Vampires and werewolves from Jecrell's mods (cause errors)
- Save Our Ship 2: Tables set for dining prevent ship movement - not 1.6
- Get Out Of My Chair (tables stop working)
50 条留言
Aegis 11 月 9 日 上午 5:23 
had the same problem. Disabled Mechanoid Waiter, now it works.
GULÉ🏠 11 月 3 日 上午 11:46 
I tried playing with load orders, seems like Mechanoid waiter mod is destroying gastronomy for me.

Moving everything to the end works, except if Mechanoid waiter is active, then it doesn't work.

This load order at the end of the modlist works for me:

Hospitality (continued)
Cash Register (Continued)
Hospitality: Casino
Hospitality: Storefront
Gastronomy (continued)
Cash Register Retexture
Better Architect Menu
Better Architect Menu | Tweaks
GonDragon 11 月 3 日 上午 10:31 
@GULE: it's hard to guess, since you have many mods. Maybe if you open the game and play trough one in-game day before taking the log, a more useful error may appear. Other than that, if you want to discard possible subjects, maybe start with mods that touches the stacks (like stack XXL or toggleable stacks) or the ones that touches the jobs/priorities.
GULÉ🏠 11 月 3 日 上午 9:59 
Oh sad to say it's a mod conflict I think. (good for the mods, bad for me).
Only loading hospitality, cash register, gastronomy they now stand at the cash register waiting for jobs.. Wth is breaking this???
GULÉ🏠 11 月 3 日 上午 9:48 
Ok now I even made a new game and tried out. Doesn't work, guests just take food from the freezer, nobody serving them and nobody stationing the cash register :(
Active Staff, food and seats are registered, restaurant is OPEN, but not working at all :(

https://i.ibb.co/VYhW2Rh6/test.png

Logs : https://gist.github.com/HugsLibRecordKeeper/590443ce5e07ac11781e2e8cdf292f05

No idea what to do or what's wrong at all.
GULÉ🏠 11 月 3 日 上午 8:47 
@GonDragon I've tried moving it into the same room, I've tried turning gathering spot off. Nothing helps :(
GonDragon 10 月 30 日 下午 4:13 
@Coloss: Sorry, the guess was for GULE, as the Cash Register seems to be in a different room in his screenshots. Without a log, it's hard to tell what may be the issue.
Coloss 10 月 30 日 下午 3:55 
wild guess wrong, it was in the same room, nothing I could have done to fix it
GonDragon 10 月 30 日 下午 2:49 
I'm going to take a wild guess, but, it may be because your cash register is in a different room than the table?
Coloss 10 月 30 日 下午 2:25 
I have the same issue as you, never found any fix to that