Left 4 Dead 2

Left 4 Dead 2

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Reborn Upgradepack (Ammo.) [MW Min]
   
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Game Content: Items, Scripts
Items: Other
文件大小
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25.262 MB
6 月 24 日 下午 9:12
6 月 27 日 上午 12:10
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Reborn Upgradepack (Ammo.) [MW Min]

在 Jo 的 1 个合集中
Minmode Items: MW
15 件物品
描述
This is basically PopTheseFool's edit of Yog's Ammo Upgrades on Minimized MW animation with ChimiChamo's Deployable Ammo script included

did you catch that?

Replaces the Incendiary Upgrade Pack

mav, ThomasCat, & Qude - Original Animation Port

tags: hq, hd


8 条留言
Last of the Order 8 月 2 日 下午 12:42 
Appreciate the information! Thanks!
Jo  [作者] 8 月 2 日 上午 3:01 
the $includemodel method will do fine, no decompilation required

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1946053787
Last of the Order 8 月 1 日 下午 1:02 
This is sick, I love it. Might be a goofy question, but if I wanted to do the MW animation but not Minimized, is it as simple as the decompile/recompile with preferred animation set?
Buddy 6 月 29 日 上午 7:34 
Oh man thank you so much!
Jo  [作者] 6 月 26 日 下午 5:09 
that's strange, i would have noticed that by now in testing

must be because i commented out the particle event for muzzleflash, let me update it when i get back home
Buddy 6 月 26 日 上午 10:24 
Thank you for answering. The model isn't producing a gunshot sound, or even the default shotgun sound. I just wanted to point that out.
Jo  [作者] 6 月 25 日 下午 8:44 
firing sound?
Buddy 6 月 25 日 下午 8:06 
I'm working on improving your silenced Chrome mod, but I'm stuck. I'm aware that minmode enhances all mods significantly. I was wondering if the weapon's viewmodel could be affecting the firing sound, as I haven't been able to pinpoint the exact file path. I'm almost there, though. Great job for the mods