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System Null FeferenceException: Object reference not set to an instance of an object.
at Crystallography Content Items Gem SaveData(Tagcompound lag) in Grystallography/Content/items/Gem.cs:line 57
at Terraria ModLeader 10 (temID Save(Item item, List global Data) in IModLoader Terraria\ModLoader \10\itemto za line 54
at System.Linq Enumerable WherebeledListtterator 2 Telint)
at ItemChecklist ItemChecklist Player SaveData(Tagcompound tag) in ItamchecklistPlayer.cs line 154
al Terraria ModLoader 10 Player10 SaveModData(Player player) in ModLoader Terraria\ModLoader\10\Player10.coline 216
Gems appear as vanilla gems and there are not seperate items in any search functions, perhaps make it so each gem is an unstackable item that gains a random value in each category upon obtainment, in the same light due to this problem storage mods such as Magic Storage (an addition most would use in their playthroughs) functions strangely in that it will not select the exact gem you are hovering, again would likely be fixed in a similar way (perhaps it's an item ID issue?)
Some small QoL or general suggestions:
instead of needing to open a menu for each gem you can place a gem onto the item to slot it in, and right click in inventory to unslot it.
Seems cool, but doesn't work at all.