Stellaris

Stellaris

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Dynamic AI Scaling 4.0.*
   
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6 月 22 日 上午 10:28
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Dynamic AI Scaling 4.0.*

描述
This is sort of a very simple stopgap fix for the AI being utterly incompetent. Each AI that starts the game slowly gains scaling bonuses over time.

These bonuses ramp up depending on tech cost multiplier and slow down or even reverse if the player is behind. For this reason, I hope that players of any level of experience and roleplayers can still benefit from this mod.

The bonuses are:
- Thematic civilian/maintenance drone bonuses on major planets so we can pretend the AI built up those planets.
- Flat amounts of monthly research, unity, and naval cap.
- Increased job efficiency.

These bonuses are still a far cry from what a skilled player can achieve, but the purpose is to make it so AI can provide a modicum of help during the endgame crises.

I did want to try to make it so AI would build up their planets, but I realized that got complicated. If you want to help develop this mod or have suggestions, feel free to comment below.
22 条留言
AWCY 9 月 26 日 上午 4:03 
@[BL]StarNerpo either Expensive Ships by Alexus or Sparse Craft by Arcontinnio
[BL]StarNerpo 9 月 6 日 上午 8:20 
Could you recommend a ship number reducer mod? Thanks ♥
Argon 8 月 11 日 下午 9:06 
Postives: AI is actually competent
Negatives: AI is actually competent and builds way too many ships, lagging the game to hell.
I would recommend downloading a ship number reducer or playing on a small galaxy if you do use this mod.
Argon 7 月 24 日 下午 4:38 
@GEORGEBUILDER I would assume so, it acts dynamically
GEORGEBUILDER 7 月 19 日 下午 1:59 
sorry i cant read
GEORGEBUILDER 7 月 19 日 下午 1:58 
can this be added mid game?
WolvesofZiu 7 月 3 日 下午 3:20 
In my games the ai usually leaves around half of their ships components slots empty. They have the economy and tech they just refuse to build any good ships. Would this mod fix that?
Hawkatana 7 月 2 日 上午 10:29 
Would it kill people in the comments to learn how to read?
[F.I.S.T] diva.Y.J 7 月 1 日 下午 5:58 
I have been trying to get the AI more in line with their personalities.

Mostly to have more wars, especially in the early game, so that for example a few of the AI empires are eliminated, even before you get to the midgame, which then could lead to finding a few pops left over if they were just enslaved or something.. this could also lead to stories where they rise up against their oppressors.

Unfortunately, as soon I added any mods (ASB for example) the AI has too much to consider it seems, at is catious af again, no matter what level the aggression is put to. Also, it isn't spending any of it's ressources (haven't tested your mod yet, so let's see if it improves that).

I'll try to see what I can find out from my playtests, while using your mod in combination with my own. But from what you wrote, it sounds promising.
Dr. Sinclair 6 月 29 日 上午 6:22 
@Avan
This was explained a few comments below.