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Critique and feedback is always welcome.




Hey thanks for the reply. I tried playing with the load order but it gets broken anyway.
I've renamed the resources files (because i prefer renaming them as .bkp instead of deleting them) and that worked like a charm, now I've the graphics and the only downside is not having the trade goods icons, but everything else is there.
Thanks for the time and effort you put into this.
If by any chance you decide some time in the future to do a compatch or something like that it would be awesome, if not, thanks anyways.
I've got a fix, either put Anbennar above this mod.
Or the permanent fix is to:
Go to: \Program Files (x86)\Steam\steamapps\workshop\content\236850\3505051606\gfx\interface
Delete:
1. resources_small
2. resources
From <the number of eu4\the number of this mod\gfx\interface (Like i pasted above)
Fastest to go there is thru the launcher under ''enabled > (three dots) ... > Show in folder
I hope this helps, the problem was that Anbennar uses more tradegoods than vanilla (this mod only adds graphics to vanilla, and the game reads them all in a horizontal line and read the positions of the line in another file, thus you're then missing tradegoods their graphics, lol)
First of all, sorry for any gramatical error or typo, english ain't my main language.
Now onto the thing I wanted to discuss. I've been using this on almost every EU4 game, except for one occasion that I'm just realizing, and it's not really a major thing, but it is indeed something bad.
When paired with Anbennar, the trade goods images are almost all wrong, except for grain. It happens not only with the province panel, but also using the trade goods overlay. If there's a fix, it would be awesome, If not, then just raising the hand for it to be known.
Again, big fan of the graphics mod for EU4.
THX.