Left 4 Dead 2

Left 4 Dead 2

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L4D1 maps starting weapons Fix
   
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Game Content: Weapons, Scripts, Miscellaneous
Weapons: Shotgun, SMG
Items: Other
文件大小
发表于
2.036 KB
6 月 19 日 下午 9:09
1 项改动说明 ( 查看 )

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L4D1 maps starting weapons Fix

在 Torch 的 3 个合集中
Second Wind!
76 件物品
subbed addons collection
93 件物品
Must have always installed addons
80 件物品
描述
For some reason Valve made it so the shotgun and SMG that spawns on the 1st and 2nd saferooms of Blood harvest, Dead air and The sacrifice will always be a wooden pump shotgun and an uzi.

This mod makes it so the chrome shotgun, silenced SMG and MP5 can spawn aswell.

Only on local/dedicated servers.

CREDITS
SUPPORT THE CREATOR BY LIKING, FAVORITING AND COMMENTING ON THE OG MOD.
ChimiChamo
BLOOD HARVEST STARTING WEAPON FIX

instead of just compiling all the remaining maps in the same code to improve performance, ppl rereleased chimichamo's code 2x with the other 2 maps that they spotted this bug, this is the 3rd and final time it gets rereleased I promise.

Keeps the OG Code, just adds the "Director.GetMapName" checks for the remaining maps.

If there's any weapons that still have missing starting weapons please let me know, and I'll add them, TY!
3 条留言
Chapy 11 月 22 日 下午 5:50 
I managed to get the SMG on Dead Center to be randomized and fixed the wacky spawn positions for Dead Air, so no more weapons on the floor or clipping through the table. I did figure out how to get the chrome shotguns in Dead Center to also be randomized, but it completely messes up their positioning so they're laying on the floor clipping into the weapon locker.
Bez 6 月 24 日 下午 11:04 
Maxwell
Torch  [作者] 6 月 19 日 下午 10:11 
Tried adding this to Dead Center's chapter 1 (since only the chrome and silenced smg spawns on it) but couldn't if anyone finds out how to do it, let me know.