武装突袭3

武装突袭3

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[TFC] Custom ODST Drop Bay (COMPOSITION)
   
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Data Type: Composition
Meta: Dependency
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461.834 KB
6 月 17 日 上午 12:58
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[TFC] Custom ODST Drop Bay (COMPOSITION)

描述
THIS IS THE COMPOSITION VERSION THAT CONTAINS NO SOUNDS

This is a composition taken from a mission I made for Task Force Cerberus several months ago. I'm in the process of converting it into a singleplayer/coop scenario in the near future It's done! Go check it out. This contains a custom drop bay, containing 12 pods, an armory, a small briefing area, and scripted teleport entrances.

Interact with the briefing table to activate a drop sequence, customizable to include/exclude whatever you'd like with a little scripting knowledge. Once the sirens go off, players have ~30 seconds to enter their pods before they lower into the chute. Only players inside the pods will be moved to the main drop sequence.

Compatible in SP & MP [Tested on Dedicated]

Feel free to use and break apart whatever you need. Be on the lookout for the full scenario, fully voiced and scripted.

Note, ace arsenals were removed in lieu of BI Arsenals for compatibility purposes. Simply add this to the invisible wall objects to return that functionality:

[this, true] call ace_arsenal_fnc_initBox;
1 条留言
Reformed Kalikiano 9 月 13 日 下午 5:53 
What object is it using for the drop(If any)? how do i modify where the ODST pods drop on the map?