边缘世界 RimWorld

边缘世界 RimWorld

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Genetic Mods for Facial Animation
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Mod, 1.5, 1.6
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4.497 MB
6 月 16 日 下午 2:53
9 月 29 日 下午 4:13
12 项改动说明 ( 查看 )

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Genetic Mods for Facial Animation

在 Sunshiney Days 的 1 个合集中
Sunny's [NL] Facial Animation Mods
6 件物品
描述
Mod Head Pack for Facial Animation

If 1.6, this mod uses Facial Animation's gene support. Heads with multiple genes require Genetic Heads Framework for support.

If 1.5, please use with my Genetic Heads Framework.

Adds custom, gene-based Facial Animation heads for a few different mods. Art is slightly modified from the original mods to allow Facial Animation compatibility—I did not make any of these heads originally.

Now compatible with Facial Animations Xenotype Compatibility! It replaces the patch logic of Xenotype Compatibility with the C# logic of the Genetic Heads Framework for supported races, and all other races supported by Xenotype Compatibility will be unaffected. Be sure to put this mod AFTER Xenotype Compatibility!

Currently supports:
  • Vanilla Races Expanded - Android
  • Vanilla Races Expanded - Genie
  • Vanilla Races Expanded - Insector
  • Vanilla Races Expanded - Phytokin
  • Vanilla Races Expanded - Saurid
  • Roo's Faun Xenotype
  • Guy762's Star Wars Xenotypes

Thanks to Guy762 for providing the blank head textures for the Star Wars heads! So very helpful! All Star Wars eyes are just the normal black eyes, rather than cool colored eyes, sorry. If anyone can figure out how to get Biotech-style single eyes to work with FA, let me know!

If you're having problems with a xenotype, check under Facial Animations in the mod settings to be sure the xenotype hasn't been unchecked!

Tips are in no way expected, but are very appreciated ❤️[ko-fi.com]
23 条留言
SMercisk 7 小时以前 
Is it possible to make a patch for nyarons?
DanZinagri 10 月 12 日 上午 2:50 
I should add, this is not to say this is bad, works great for what its saying it does, just doesn't fit the style i'm looking for.
DanZinagri 10 月 12 日 上午 2:49 
@Eclipse I found if you're using the base NL facial animation, rather than vanilla textures expanded animation, its doesn't look great primarily because the head shapes are going to be different. This utilizes the vanilla shapes and thus things like Phytokin for example are going to have massive heads compared to the rest of your colonists.
So for me it was a no-go because i use a couple HAR races with built-in anime styles so keeping my colony semi-consistent in style was more important.
Eclipse 10 月 6 日 下午 3:45 
How does it look with more anime-like variants?
(´・ω・`) 10 月 6 日 上午 10:41 
Just wondering if you could make the Profaned mod compatible? Totally cool if not, just wanted to ask in case you're interested ^^
SniperBoss207 9 月 26 日 上午 2:08 
Enjoying it so far, pairs great with all the VE races, only thing is insector heads are super pixelated from upscaling, I'd go trace them in illustrator myself and toss em your way but I dont have illustrator :steamsad:

Mod is too worth it to drop it over small stuff like that though :steamhappy:
Bodacious Cowboy 9 月 23 日 下午 12:57 
@Sunshiney Days Turns out just making every instance of "shaderColorOverride" in "HeadTypeDefs_Roos_Faun" active fixed my issues. Seems to work fine now.
Sunshiney Days  [作者] 9 月 20 日 下午 7:16 
@Bodacious Cowboy, not one that I can figure out, sorry
Bodacious Cowboy 9 月 20 日 下午 6:21 
Is there a possible fix for Roo's Faun's being incompatible with Facial Animation - Experimentals? The eyelids are transparent.
Sunshiney Days  [作者] 9 月 19 日 下午 6:39 
@MadMage, @Paolini, my bad, I thought I'd taken care of it! Fixed now.