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报告翻译问题









also increasing the proficiency in lets say missile from 3 to 5 requirs a free slot?
I suppose I understand the lore isn't really conducive to gameplay, as paying pilots 1000-5000 credits a month equates to just 3,000 to 15,000 for the 90 day cycle, so the inflated x2 to x4 costs of pilots currently is already pulling a lot more strain on the economy. But I'm not sure I like pilots being as incredibly expensive as this mod makes them. Could there be an option in the mod for changing pilot upkeep costs, including a vanilla level of pay?
Also a "trait blacklist" would be nice, honestly. There are some traits I just don't want to see because they're either bad, or insanely niche, given there's only 6 trait slots now, half of the vanilla traits already feel like dead weight that never come up.
Like, at all. I just had a world with six pilots to hire and all of them had non-MW5 portraits and voice packs.
For some reason academy training is allowing my pilots to gain skill caps beyond the base ten plus whatever quirks they have, and I have now gotten a few with caps above 20 so I'm a bit concerned.
So I used mod options to have 0 quirks, making all pilots capped at 60 skill points. But now when I do training, it's increasing my pilots skill levels to over 60 skill points. Is this intended behavior? Basically, I want my pilots to be forever capped at 60 skill points max.