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{ posX = 6917, posY = 16544, posZ = 0 }, --Cabins
To convert it into a valid spawn point, we need to:
1. Retain B41 positioning, as spawn points are converted internally by the game. This means, even in B42, we must divide each value by 300.
2. Now we have the cell values: X=23 and Y=55.
3. Next, we need to convert these global coordinates to local cell coordinates.
Cell X=23 --> 23∗300=6900, posX=6917 --> local posX=6917−6900=17
Cell Y=55 --> 55∗300=16500, posY=16544 --> local posY=16544−16500=44
4. Now we assemble the line according to the spawn point format:
{ worldX = 23, worldY = 55, posX = 17, posY = 44, posZ = 0 }
worldX=Cell X, worldy=Cell Y