Portal 2
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78.413 MB
6 月 12 日 下午 3:47
6 月 13 日 下午 4:58
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Lennektro's Decent Chambers
10 件物品
描述
Difficulty: Easy - Medium (for experienced players)

A little map with a few neat moves. There is apparently some potential for cheeses by doing weird parkour on some of the map geometry that is relatively hard to execute, obviously that is not part of the intended solution. Also cube throwing and other shenanigans like that are not intended. Also made another custom track for this chamber.

Oscillating the cube between floor portals to block the laser is not intended! Generally blocking the laser with the cubes is not intended.

NOTE: There is one move near the end that's sadly not 100% consistent so I would advise you to quick save, in case you are unlucky. I even added some voodoo map logic to make it relatively consistent, but wasn't able to completely iron it out. And also don't be worried if you don't use the panel in the middle of the chamber that can be activated by the laser, it just is there to prevent weird unintended things with the funnel.
13 条留言
Nobody No-One 6 月 17 日 下午 4:59 
Also I should add that I really liked both the music and the aesthetics.
Nobody No-One 6 月 17 日 下午 4:58 
Neat sequence! My only complaint is that the visibility for the first cube spawn is a bit bad; you can't actually see the cube fall into goo when you spawn it for the first time, so I was a bit confused as to where it went at first. Then it's also hard to see whether you've funneled it to safety successfully; the first time I tried, it landed on the area with the relay and panel. Other than that, it was a lot of fun. Thumbs up.
Lennektro  [作者] 6 月 16 日 上午 4:11 
No, that mechanism is only there to prevent exploits, so that you can’t do funky stuff with funnel flings. So indeed you never need to use it.
klaus.sfc01 6 月 14 日 下午 12:04 
Nice map, really enjoyed it and also added it to my favroites for the satisfying last move, but i think i broke it? I never used the panel that you can activate with a laser
Lennektro  [作者] 6 月 13 日 下午 5:08 
After numerous renditions this evening(/night) I hopefully achieved a somewhat polished version. Happy puzzeling!
Lennektro  [作者] 6 月 13 日 下午 2:01 
@Narkodes Das mit der Klappflaeche ein Wuerfel her zu katapultieren ist intended, und sollte auch halbwegs konsistent funktionieren. Das ist einiges an Map Logik um das abzusichern. :>
Lennektro  [作者] 6 月 13 日 下午 1:56 
Updated it! I pray that there are no more major exploits...
Lennektro  [作者] 6 月 13 日 下午 12:55 
@Narkodes, I see, I have some work to do…. I’m gonna fix the way you can skip a climb, that’s an oversight that was introduced by the fix earlier… And the thing with the oscillating cube is not intended, I’m just gonna mention that in the description. I’m on it, expect an update to be pushed out in about an hour. And then I’m also going to re-record the intended solution video.
Narkodes 6 月 13 日 上午 11:19 
Bin nicht ganz sicher wie das Ende gehen soll, da ich zu viele verschiedene Möglichkeiten habe & sich alle nicht richtig anfühlen. Ich kann z.B. 1 Würfel zwischen den Bodenportalen oszillieren lassen, bzw. selbst mit springen & den Laser blocken -> kann oben aussteigen ohne vom Laserfeld gegrillt zu werden. Oder ich kann den 1-Cube Climb total skippen indem man einfach oben von der hohen Säule runterläuft oder kann man von dort auf die Schräge hüpfen & den Climb auch skippen. Es ist möglich die Klappfläche zu nutzen um sich einen Würfel her katapultieren zu lassen, aber das klappt fast nie. Bin auch unsicher welche Shots erlaubt sind, zb von der Säule beim Handschalter - soll ich von da die Bodenfläche treffen können & soll ich von dort die Wandfläche in der Nähe des Funnelemitters treffen können? Also ja ich kann die Map lösen, aber mir ist zu vieles unklar um sagen zu können, ob schon das richtige dabei war.
Lennektro  [作者] 6 月 13 日 上午 6:41 
Ok, pushed out an update that should have fixed a multitude of issues.