安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









also seconding that trying to randomize anything in FCS is a total nightmare.
tech hunters and martial arts mastery, well yeah) Someone in the comments said the game sometimes spawns two weapons in a character, in your case sometimes without weapons at all, that's how this engine understands randomness, where each weapon has a value of 1-100 chance of spawning for NPCs, and if there are 100 of them in one pool, with a 1% chance, then perhaps it will ignore them all (rarely, but it can be), because none of them have a 100% chance of spawning. something like that. Randomness in this engine is not ideal, to put it mildly
if my opinion is really important to you, then yes, the [UA] tag should be left as is, but this is only my opinion, because I understand that if you do not speak Ukrainian, you will not understand the transliteration of some names and will not see the meaning, that's how it is. Do as you see fit
my plans to get that submod done quickly got (and are still getting) heavily delayed by my work schedule becoming very very very busy. but its still on the way whenever I get some free time again
дякуву),по локалізації я не знаю,може хтось зробе,не займався перекладами,а з моддингом поки зав'язав