边缘世界 RimWorld

边缘世界 RimWorld

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Memorial Stele
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Mod, 1.5, 1.6
文件大小
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876.915 KB
6 月 12 日 上午 11:55
6 月 22 日 上午 8:00
12 项改动说明 ( 查看 )

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Memorial Stele

描述
Description
This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on. If a pawn is resurrected, they will disappear from the list.

Provides a "Morbid" meditation focus so you have a nice alternative if you cremate all your pawns!

Using with an Existing Save
You should be able to use it with an existing save, but it will likely list the pawns who died up until this point as though they all died on the day you added the mod.

Also, I received a report that it may cause a console spam.

Always best to add to a new game but your mileage may vary!

Credits & Special Thanks
Art
Galcia

Testing
LordWolfi

Translation
Simplified Chinese - 0。0
German - LordWolfi
French - LordWolfi
Spanish - KrabTheós
Polish - Alpaka
Russian - dfifd

Changelog
  • 1.3.0
    - Added Hide/Show buttons
    - Added Show Hidden toggle
    - Adjusted UI elements
    - Adjusted build menu icon offset
    - Added simplified Chinese

  • 1.2.2
    - Filtered out mechanoids
    - Minor stability fixes

  • 1.2.1
    - Added toggle between "Died on Day [#]" and "Died on Date"
    - Added translation support
    - Added line wrapping if name is too long
    - Minor UI fixes

  • 1.1.2
    - Added toggle to hide/view animals

  • 1.1.1
    - Added UI padding

  • 1.1.0
    - Added "Died on Day [#]"
热门讨论 查看全部(1)
8
6 月 22 日 上午 7:32
Translation requests
Pribovich
94 条留言
Pribovich  [作者] 11 月 6 日 上午 11:50 
@Feeeweeegege That's very likely the case. If the game doesn't track the pawn entity it will disappear from the list.
Feeeweeegege 11 月 5 日 上午 3:53 
@Pribovich It's crows from Odyssey. My colony is very nomadic using the gravship, and I had to flee to a different map, so the crow's body is no longer there. I only built the stele after I had already left the map. Could that be the cause? Note that I've had this mod installed since the very beginning.
Pribovich  [作者] 10 月 28 日 下午 3:28 
@Peter Kitsuné
Sorry not really sure how it's going to behave if the base game time keeping logic is altered. Only way to know for sure would be to test it
Pribovich  [作者] 10 月 28 日 下午 3:20 
@Feeeweeegege
Are the tamed animals you mentioned from a mod? It should list all animals with correct tags. If it's from a mod, however, I can't guarantee the author gave them the right tag.
Peter Kitsuné 10 月 28 日 下午 12:17 
(Regarding my comment on persistent start date, I am specifically meaning if the start date from that mod is later than 1st Aprimay 5500, does date mode include the correct date after accounting for the date offset)
Peter Kitsuné 10 月 28 日 下午 12:14 
Works for my named tamed animals for me (and also my unnamed tamed animals)
Feeeweeegege 10 月 24 日 下午 1:11 
Seems to work well for my colonists, but my named tamed animals are not listed, even when I enable the "Show animals" toggle :/
Peter Kitsuné 9 月 28 日 上午 11:07 
Is this comaptible with Persistent Start Date ?
APTEMOH4UK 8 月 21 日 上午 2:39 
May I ask, does the mod includes pawns kept as slaves or not?
Mr Awesome 8 月 18 日 下午 6:00 
Love this mod, running a playthrough in Odyssey and have a section on my ship dedicated to the pawns we lost on the way. Any possible way to have the ability to update the day number in dev mode? For those of us that start halfway through (It still seems to keep their death in order so you can find the right date in the vanilla history tab and then update the year manually on the Stele