边缘世界 RimWorld

边缘世界 RimWorld

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Autotester
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Mod, 1.3, 1.4, 1.5, 1.6
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110.530 KB
6 月 12 日 上午 5:27
10 月 18 日 下午 12:51
11 项改动说明 ( 查看 )

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Autotester

在 Mlie 的 1 个合集中
Developed by me
111 件物品
描述


I made this to ease my testing of mods before publishing. A few people asked about it so I decided to publish it.
If you are not a modder this is probably not of any use to you and for most modders the Spawn Mod Content-mod should be enough for testing.
However if you have a lot of mods, it might help with automatic testing of these mods.

How to use
  • Populate the mod-list outside of the game, with the mod you want to test at the last place in the mod-list
  • Start RimWorld with the -quicktest parameter causing it to go directly to a default test map
  • With this mod loaded the test-map will be smaller (100x100) to increase map-load speed
  • The mod will open and close any mod-config of the test-mod
  • It will will use the Spawn Mod Content-mod to spawn everything
  • It will then in turn select each item spawned
  • When there are no more items it will close the game

If there are any warnings or errors it will close the game instantly.
All warnings and errors will have a [Warning] or [Error] prefix in the log to find them easy.
It will also create a TranslationTemplate folder in the Source-folder of the mod.
This will contain English translation-data for all Defs as a template for other languages.

Some errors and warnings are ignored and you can add more by modifying the mod-config file.
The file contains the builtin exclusions and can be found in the mod config-folder, filename ending with "Autotester.xml".
https://ludeon.com/forums/index.php?topic=50995.0

[discord.gg]
[github.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: automatic testing
12 条留言
Mlie  [作者] 8 月 10 日 上午 3:18 
@Marunath I guess, you would have to setup the mod-testing workflow externally in some way.
Marunath 8 月 10 日 上午 3:15 
can i use this for find the mod conflicts faster?
Mlie  [作者] 7 月 25 日 上午 3:01 
@Aesarius Yes, as described, it will shut down (not crash) the game when a warning or error is detected
Aesarius 7 月 25 日 上午 2:59 
Меньше всего, при выстраивании сборки с нуля, запуская чисто ваниль, ожидал краша от ворнинга в ру локализации)0)
KΞNTΛR 6 月 18 日 上午 3:57 
Hmm yeah I like that
Cool mod to fix mods heh
Mlie  [作者] 6 月 15 日 下午 1:34 
@Kinzuko Well, as described it will close the game after the first warning or error. That is its purpose.
Kinzuko 6 月 15 日 下午 1:32 
1.5 just causes my game to crash.
Pickle Peterson 6 月 15 日 下午 12:21 
THANK YOU SO MUCH BRO I LOVE YOU
Anny 6 月 15 日 上午 7:13 
Modder have to make mod to fix mod itself what a truly best mod idea for modder of huge mod community mod
BrGuardian 6 月 14 日 上午 11:57 
Good, now I can test everything before getting errors mid game :selike: