饥荒联机版

饥荒联机版

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Map Icons Tweak
   
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1.485 MB
6 月 9 日 上午 8:11
11 月 15 日 下午 1:37
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Map Icons Tweak

描述
Map Icons Tweak



A survivor's map is their memory. When that memory fails, so does the survivor.

This mod makes key points of interest distinct, sharp, and easy to find. It cuts through the map's clutter so you can waste less time remembering and more time... well, surviving. The icons are clearer, but still look like they belong in this grim, unforgiving world.

This is a SERVER-SIDE MOD.
It must be enabled on the server. All survivors will share the same, clearer vision of their world (and its many dangers).

What It Does
  • Replaces key map icons for bosses, altars, and other critical structures with higher-visibility versions.
  • Fully Configurable: You decide what’s important. Toggle each category on or off in the mod settings.
  • Icons automatically update when an object is repaired, rebuilt, or changes its state.
  • Ends the "which suspicious-looking rock are you talking about?" debate. Now, everyone's map is on the same, clear page.




Supported Objects & Categories
Each category below can be toggled in your mod settings.

Config Option
Description
Prefabs Covered
Treasure Icons
Buried treasures, salvage points, and junk piles. Mark them once and find them again, even seasons later.
  • buriedtreasure
  • underwater_salvageable (marker)
  • junk_pile_big
Gemmed Moonrock Icons
All six mooneyes. They're meant to be landmarks, not just colorful smudges on your map.
  • bluemooneye
  • greenmooneye
  • redmooneye
  • orangemooneye
  • purplemooneye
  • yellowmooneye
Suspicious Marble Icons
All marble statue parts. Body icons update when repaired, so you know what's a project and what's a threat.
  • sculpture_rooknose
  • sculpture_knighthead
  • sculpture_bishophead
  • sculpture_rookbody
  • sculpture_knightbody
  • sculpture_bishopbody
Celestial Orb Icons
That suspicious moon boulder and the Celestial Orb it hides. Harder to miss, harder to forget.
  • rock_moon_shell
  • moonrockseed
Lunar Altar Cycle Icons
All 12 stages of the Lunar Altar. Track your progress from scattered junk to a completed... mistake.
  • moon_altar_rock_glass
  • moon_altar_rock_seed
  • moon_altar_rock_idol
  • moon_altar_glass
  • moon_altar_seed
  • moon_altar_idol
  • moon_altar_icon
  • moon_altar_ward
  • moon_altar_cosmic
  • moon_altar
  • moon_altar_astral
  • moon_altar_crown
Ancient Archive Icons
Archive dispensaries and the cookpot. Makes navigating the ruins' inner sanctums less of a guessing game.
  • archive_knowledge_dispensary
  • archive_knowledge_dispensary_b
  • archive_knowledge_dispensary_c
  • cookpot_archive
Atrium Gate Icons
All states of the Ancient Gateway, from a dormant stone frame to a dangerously active portal.
  • atrium_gate
  • atrium_gate_active
  • atrium_gate_fixed
  • atrium_gate_fixed_active
Atrium Key Icon
Keeps the Atrium Key distinct, so you know exactly where you left that particular problem.
  • atrium_key
Moonbase Altar Icon
The surface moon altar. Find your way back when you're ready to start the event.
  • moonbase
Toadstool Icons
Toadstool and Misery Toadstool. Pinpoint their arenas for a more... deliberate... visit.
  • toadstool_cap
  • toadstool_cap_dark
Terrarium Icons
The Terrarium and its chest. Tracks the entire ominous event chain from the start.
  • terrarium
  • terrariumchest
Living Tree Icons
Living trees and their stumps. For when you need to find that specific, grumpy piece of lumber.
  • livingtree
  • livingtree_stump
Glommer Statue Icon
The Glommer statue. Find it easily on the full moon, even in the pitch dark.
  • statueglommer
Shadow Crafting & Ancient Altar Icons
The Shadow Table and Ancient Altar. Clearly shows if the Altar is broken or whole.
  • tab_crafting_table
  • ancient_altar_broken
  • ancient_altar
Touchstone Icon
Touchstones. So you know exactly where your next, fleeting chance at life is waiting.
  • resurrectionstone
Chester & Hutch Icons
Chester’s Eyebone and Hutch’s Fishbowl. Locate your mobile companions after you inevitably forgot where you left them.
  • chester_eyebone
  • hutch_fishbowl
Antlion Icon
The Antlion. A clear marker for managing summer tributes and avoiding sinkholes.
  • antlion
Bee Queen Icon
The fully grown Bee Queen hive. Know precisely where *not* to be in Spring (or where to run to).
  • beequeenhivegrown
Crab King Icon
Crab King's position. Makes planning your nautical expeditions far more reliable.
  • crabking
Daywalker Pillar Icon
The Daywalker pillar in the ruins. A grim reminder of what you found, and where to find it again.
  • daywalker_pillar
Hermit Pearl Icon
Pearl’s Pearl. Keep track of your quests for the old hermit. Or just remember where the shiny is.
  • hermit_pearl
Loot Stash Icon
Klaus’s Loot Stash. Makes your winter hunt less of a gamble and more of an... ambush.
  • klaus_sack




How to Configure
  1. From the main menu, open Host Game.
  2. Select your world and go to the Mods tab.
  3. Find “Map Icons Tweak” and press Configure Mod.
  4. Toggle each category on or off depending on what you need to see at a glance.




In the Constant, clarity is survival.
If a clearer icon helps you find loot (or spot danger) one second faster, that's one more second you're not a ghost.


Special Thanks
  • Malice in Mind - Thank you for helping with testing and providing detailed feedback.
11 条留言
Vaskal 2 小时以前 
:Cute_Rat::steamthumbsup:
PIGNOSE  [作者] 10 小时以前 
Hello Starvers,
A long-awaited mod update has arrived!

Many of you have requested additional icons for:
• Junk Pile
• Ancient Pseudoscience Station
• Living Tree (Totally Normal Tree)
• Toadstool Cap
• Walrus Camp

and more.

This update includes a full review of major Don’t Starve icons, and 23 new important icons have been added.

(Please check the mod description and screenshots for detailed information!)




This patch also fixes:
• A bug where placed Chess Pieces and Moon Island Alters would lose their highlight effects
• An issue where the Celestial Orb icon appeared duplicated




Additionally, the Ancient Pseudoscience Station now displays different icons depending on whether it is fully repaired or broken.
(In the original game, both states use the same icon, making it difficult to distinguish.)

We’ll let you know again when the next update arrives.
Until then, stay alive out there!
PIGNOSE  [作者] 10 小时以前 
Hi @☙Skyla❧ (pkluver944)

Based on my estimation, it seems that the error likely originated from another mod .
This mod doesn’t contain any functionality that would cause conflicts at that level, and various mod combinations have already been tested.

When an error occurs in Don’t Starve, the game displays all loaded mods by default.
However, note that sometimes the cause may be the mod itself rather than a conflict between mods.

If the error happens again, you can check the mod ID shown in the log and search for it on the Workshop to identify exactly which mod caused the issue.
Vaskal 10 月 23 日 上午 5:27 
This is juuuust what I needed.
阿莫西林胶囊 7 月 29 日 下午 12:15 
can you add the icon of livingtree which is nearby the garbage pig?
☙Skyla❧ (pkluver944) 6 月 18 日 上午 12:05 
Maybe I can make it up to you with a suggestion? :WitchSad: Have you considered a highlight icon for the Mandrake, as they only spawn a certain amount in each world and don't regenerate? They're a bit of a rarity!
☙Skyla❧ (pkluver944) 6 月 18 日 上午 12:05 
@PIGNOSE
And now I can't replicate the crash! Darn, I wish I saved that log when it happened.

This is what happened. I already had the following mods installed: Global Positions (378160973), Combined Status (376333686), Simple Health Bar DST (1207269058), Repairable and Combinable Equipment (2968712975), Minimap HUD (345692228), Geometric Placement (351325790) and Wormhole Marks [DST] (362175979).
With those already installed and working together for years, I installed Snapping tills (2302837868) and your mod. Enabling those two in the world that already had the previous mods in it caused that crash, but it never specified which mod it was, it just said "these are the possible causes:" and listed all the mods installed.

Sincere apologies if your mod wasn't the cause of it, I had just assumed so because the crash still happened when I copied my world and disabled the rest of the mods except yours, then stopped happening when I disabled it and enabled the rest. Strange...
PIGNOSE  [作者] 6 月 16 日 下午 8:07 
@☙Skyla❧ (pkluver944)
Hi, thank you for reporting.

Did the error message include workshop-3496094889 (the workshop ID of this mod)?
This mod performs a simple operation that only changes the icon element without touching CheckForLocationImmunityAllPlayers.


I am trying to reproduce a similar error environment, but the error situation is not reproduced. It is very likely that it is a conflict with another mod, so if you could share the error entry written in the line below in the %UserProfile%\Documents\Klei\DoNotStarveTogether\client_log.txt file, I would really appreciate it.

We will check whether the error is in a similar environment as much as possible.
☙Skyla❧ (pkluver944) 6 月 16 日 下午 7:32 
I think your mod crashed me :(
"variable 'CheckForLocationImmunityAllPlayers' is not declared" stopped the game after both planting a seed into tilled soil, and walking around with no other actions.
Auto 6 月 12 日 下午 4:11 
Nice!