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The friendly ai is using the same setups as the default ODST maps for the most part which is... not great lol I even restored cut behaviors for Installation 04's ODST allies but yeah they're still pretty useless. I was generally trying to keep things consistent with base game behaviors, but I'm open to suggestions.
Two personal criticisms, though: The bloom looks a little too intense on Corvette, and AI allies don't seem very useful on most maps (unless you babysit them). If you're open to suggestion on the latter, I could write up a discussion on it.
and also Installation 04 is set up to behave like Reach with boons enabled, vanilla-ish ODST without and I wanted to keep every other map consistent with that feeling. Maybe I'll add a button to swap in battle rifles, maybe but it won't be until the next batch of maps if I do. I don't personally enjoy its presence in ODST