Garry's Mod

Garry's Mod

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GM_underground_battle 2
   
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素材类型: 插件
插件类型: 地图
插件标签: 建筑, 快乐, 风景
文件大小
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23.748 MB
6 月 5 日 下午 4:01
6 月 6 日 下午 4:09
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GM_underground_battle 2

在 egonrs 的 1 个合集中
my maps
1 件物品
描述
this map is an remake of my old map, it's not double, but TRIPLE of the size, simple but nice and works well with the SOURCE SHADOWS mod

LORE: a war is happening in the surface, and *your team* discover a old sewer facility, that ends near the *enemy tam* base complex, so you send soldiers to explore, they too...

STRUCTURES: in your side you have the entrance (the metal gate), that leads to a big underground side canal, that was made to support the other canals if they are overloaded or in repair process, so it have big doors to prevent unwanted things to enter, and they open in case of use, and to connect to the other side a, steel bridge was made for this, but there's an ramp that leads to the bottom of the canal, and there's a door tha leads to the water power plant room, that gives support to the power generators, everything in the canal is strong enough to resist the highest water pressures, and in the other side of the bridge there's an gate that leads to the central area. The central area is an giant work/storage room made for any type of work, and in the center of the room there's and steel elevator that leads to an building in the surface, and there's an corridor that leads to the power ganerators room, that keep everything on in this sewer section. And the enemy's side is another acess to the surface, but in the construction of this sewer section they found an giantic cave, and they decided to put concrete on the walls as deep as they could and then putted a steel bridge to acess the other side, but it's now broken and the only acess would be an gas pipe, but with the help of the combine they constructed a new bridge made of the strong combine glass, and they putted a combine steel gate that leads to the surface to prevent possible invasions.

WHAT THIS MAP FEATURES?

-authentic dark underground atmosphere

-1500+ AI nodes (air and ground)

-navmesh for nextbots

-a nice space to do NPC wars and player deathmatchs

KNOWN PROBLEMS:

-you can walk outside of the map's limits

-if you put a certain type of prop (I don't know wich) in the map the reflection textures broke (I think it's the lack of skybox)

-hammer newbie quality

with time I improve this map, now have fun!