安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													



 
														
													 
						 
						 
						 
						 
						

 
			 
			 
			 
			 
			 
			 
			




Overall the map is, IMHO, a bit lacking in the red vs. blu distinction. It's reminiscent more of Powerhouse mid - a neutral point on the map - and appears to lack the gradual increase in red/blue colouring/tint when approaching the respective spawn location.
Kudos for putting the layout view in, though. Now that I had a look at other maps lots of those with a crapton of contributors aren't even able to do that!
tf2 maps have diversified in their styles from the og wasteland maps. and it might just bother me. maybe these feelings are temporary because the way the map textures itself is new and different from how other maps are textured.
The map looks like its trying to fit in with the tf2 art style. but a map that looks like this never did exist in tf2. so its just weird. I'm still wishing to see more wasteland maps.
So yeah, it could be put int PL, though this one is basically 50/50 (at least area-wise) PL and CP, whereas others are basically PL throughout - except for the added CP mechanic at the end.