Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Contact: Evolved
   
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Engine: Halo1
Game Content: Campaign
文件大小
发表于
更新日期
241.968 MB
6 月 4 日 下午 5:44
9 月 10 日 下午 8:08
14 项改动说明 ( 查看 )
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Contact: Evolved

描述
Modified port of Contact using CMT's The Silent Cartographer: Evolved tags and Halo CE Revised tag fixes.

Be sure to have Halo 1's Multiplayer installed otherwise the map won't load.

The Elite bosses have been replaced with SPV3 like Honor Guards.

Custom Edition Legacy Info
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Title: Contact Single Player level
Section: Custom Single Player Maps
Author: fatso784

Date: 03/14/2008

Description:
A single-player map where Chief is sent to infiltrate a Covenant mining operation.
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Source: https://www.halomaps.org/hce/detail.cfm?fid=3579
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End of Custom Edition Legacy Info


-- Change Log --
Ported the map using CMT's The Silent Cartographer Evolved tagset and Halo CE Revised tag fixes as a base.
Increased maximum ammo for most CMT weapons, all CMT ammo packs give full ammo
modified CMT Evolved Fuel Rod Gun Grunts (they should always die in 1 headshot and never have those masks that prevent it)
Placed a few additional CMT weapons and ammo packs on the map
Added (cut) gunner Grunts to a section of the map lacking AI with several turrets (2 Grunts were shown occupying turrets for screenshots on the Halomaps upload, but the version uploaded didn't have those Grunts at all)
Added a Co-Op spawn at the beginning
modified the Carbine
modified Needler replaced with Dark Crystallizer (based off a CMT Evolved prototype weapon)
Bosses replaced with SPV3 like Honor Guards
Added Brutes
Added Heretic corpses
Reworked Grav Room (added working teleporters to bottom left and right so you aren't forced to restart from a checkpoint/suicide, added Needler Brutes, Fuel Rod Grunt(s), and more Jackal(s) to the Encounter)


-- To Do --
Need to add Easter Eggs
Remove Phantom BSPs (need the source data)


-- Tag Credits --

fatso784 - For the map and tags

Aerocatia/Vaporeon - Halo CE - Revised (MCC) tags

CMT - The Silent Cartographer Evolved team's public released tagset used as a base, SPV3 team for Savage Jackal (human) sniper (rifle) tags and Elite Honor Guard tags


-- Special Thanks --

SVA - For teaching me about Halo MCC modding and Halo Custom Edition porting

OpenCarnage users - Particularly Zatarita for their guides on porting

Aerocatia/Vaporeon, hellux, MangoFizz, SnowyMouse - Invader

AI - (community member not the theft technology) helped with script

Masterz1337 - helped with script, also part of CMT

StormUndBlackbird - So many good memories of watching their mod videos, single player reviews
18 条留言
Giro  [作者] 9 月 10 日 下午 8:48 
The Honor Guards' shields are like jackal shields; they are basically immune to bullet weapons. They are still vulnerable to the n00b combo, plasma, explosives, and melee weapons. To encourage used of more options; I decided to buff the damage multipliers of melee, plasma, and explosives by at least 25% to Honor Guard shields; this will be the final buff (can't increase damage any further other wise one of the Honor Guards would be more vulnerable shield wise than a sword wielding CMT Evolved Elite Commander).
Techmaster7032 9 月 7 日 上午 12:32 
Okay, full honesty here. I don't know if either I'm just missing key pick up points, or something. But the fact I only found the dark needler where the second honour guard is located, is not fair nor is it balanced. I get the dark needler is the reason why they're so strong. But if the player is REQUIRED to fight them with this weapon, this is not a good way to go about it at all.

Don't know if playing on heroic is a factor in this, but regardless of that, not good. The rest is actually okay, save for the sniper who picked me off right at the start when I didn't even know they were there.
Giro  [作者] 8 月 1 日 下午 6:38 
Thanks for the comment flikersprigs, I haven't had anyone to test Co-Op with. I changed the script for the flame door, please inform me if you run into anymore issues in Co-Op.
flikersprigs 7 月 27 日 上午 2:53 
The flaming door before the covenant section of the map fails to pull the 2nd player in co-op, leaving p2 stuck and desynced. This happened twice. My friend and I had fun up to that point.
xXBarthXx 7 月 23 日 上午 8:12 
Checkpoints really need some work here. I made it pretty far into the mission several times and kept getting reverted before you even enter the tunnel. I couldn't finish it.
Average Shockwave Enjoyer 6 月 12 日 下午 9:41 
one of my favorites, please make more levels. I loved the weapons and bosses
Mr. Mud 6 月 12 日 下午 7:36 
Not my fav, mainly because of the weaponry
Morbster 6 月 10 日 下午 1:19 
Very cool.
Lonius 6 月 8 日 下午 6:47 
Mod is FYE
Born <3 6 月 8 日 下午 4:30 
Ahh, more custom edition goodness. Thanks for your work! Not only for porting but for the upgrades and time taken to bring this to MCC. One day, I hope we can have all of the custom edition bangers on steam and MCC. This just gets us one step closer.