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Mod ID:
3491644058
The issue appears to have been adding an actor component with the same name to the same object as something else. At least, that's how I interpreted the error. Since I'm not even using an actor component I just removed it on my end, but I'm pretty sure renaming it to something more specific (I think I just used "ac_RPC" or something really generic) would have worked to.
I guess either adding new items or editing existing ones is "easier" but I haven't really modded anything else so my experience isn't really worth much at this point.
Good luck!
It work together now.
Thanks for the info! I was able to replicate your crash when using PetsLevelFaster.pak.
I think I was able to fix it on my end - would you check to see if using the latest version of my mod works for you now?
Thank You
Found the conflicting mod.
\440900\2239794811/PetsLevelFaster.pak
Thank Yoy fot you response.
I start new game on Siptah and get usefull error masage.
It closes befor i write it all but it is in log.
End of ConnanSandbox.log
[2025.06.12-15.05.59:518][149]LogWindows:Error: === Critical error: ===
[2025.06.12-15.05.59:518][149]LogWindows:Error:
[2025.06.12-15.05.59:518][149]LogWindows:Error: Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2278]
[2025.06.12-15.05.59:518][149]LogWindows:Error: Objects have the same fully qualified name but different paths.
[2025.06.12-15.05.59:518][149]LogWindows:Error: New Object: ac_RPC_C /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel.BasePlayerChar_C_0.ac_RPC_C
[2025.06.12-15.05.59:518][149]LogWindows:Error: Existing Object: ac_RPC_C /Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah.DLC_Isle_of_Siptah:PersistentLevel.BasePlayerChar_C_0.ac_RPC_C
I try to find conflicting mod.