武装突袭3

武装突袭3

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The Kuiper Engagements - Extended
   
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Data Type: Mod
Mod Type: Mechanics, Terrain, Weapon
文件大小
发表于
更新日期
204.064 MB
5 月 31 日 下午 12:46
6 月 16 日 下午 2:45
3 项改动说明 ( 查看 )

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The Kuiper Engagements - Extended

在 Luca 的 1 个合集中
The Kuiper Engagements: Extended
3 件物品
描述
Description:
This mod aims to extra content to TKE.
Currently it consists of a 4x4km micro-terrain, a few props and two new weapons.
  • Ganymede Map
  • Narwal SMG
  • Enforcer MkII
  • Props
  • 'EVA/Non-atmosphere system'
This mod also enables use of enoch-specific scopes on TKE weapons.

EVA System:
By default you can not breath on ganymede when outside of buildings. Make sure to equip specific EVA gear or turn off the atmosphere system under addon options (see last screenshot). This only applies to players.


Known Issue
Pop-up errors are from TKE, needs to be fixed on their side.

Planned (probably):
- Another, bigger, map
- More props/weapons


Credits:
Luca - Implementation
Yooles - Screenshots
Rogue - TKE assets and general stuff
Codius - Ideas, inspiration, names
Diwako - Answering questions/scripting help, EVA system improvements



Licence:
This addon is published under APL-ND[www.bohemia.net].
  • You may not reupload this addon.
  • You may not use this addon on monetized servers.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
27 条留言
Luca  [作者] 10 月 29 日 上午 2:53 
@Abstract
You can do so using the ingame configviewer (under cfgWorlds) or by saving a missionfile on the map, navigating to the file (\Documents\Arma 3 - Other Profiles\USER\missions) and look for the folder there.
The folder will be named after your mission, and end with ".mapname". You can copy it from there.
Abstract 10 月 29 日 上午 1:33 
How can i get the class name of a map? i can't get it working on a map, as i notice gravity for vics to be unaffected
Luca  [作者] 9 月 22 日 上午 12:14 
@Dee
surfaceType position player <- will return the surface type on your units position, the returned value can be put into the addon settings array to whitelist a surface.
Dee 9 月 21 日 下午 7:49 
Sorry for bothering you again, but if I can ask, how would one go about trying to find a surface to put into the 'interior surfaces' section of the addon options?
Luca  [作者] 9 月 13 日 上午 1:33 
@Dee
Its all available as options to toggle/edit.
Open your options-->addon options-->select this mod. Then you can edit everything as seen on the last screenshot here on the workshop page.
Dee 9 月 12 日 下午 4:06 
Hi, thank you for all the work that you and your friends performed for this mod. It's wonderful!

I just wanted to ask that, earlier in the comment thread you described setting up something to disable/enable the EVA system during a mission, and I was just wondering how one might go about doing that. I'm not very experienced in arma coding, so I'm not quite sure what to do. Thank you for any help you can provide, and I hope you have a great day!
Bacta Juice 7 月 21 日 上午 11:35 
All it needs now is some blue goo.
EastSideEvan 6 月 24 日 下午 6:48 
TAU KAPPA EPSILON
Luca  [作者] 6 月 8 日 下午 11:44 
@SMOKER
Like I said, those work perfectly fine for me. So make sure you use default settings.
SMOKER 6 月 8 日 下午 3:23 
nope, i'm using the exact same black hallways that are in the map, also, i was looking at the config and it says that i can breathe if i'm "on concrete floor", which i don't understand how it works