Stellaris

Stellaris

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Libra: 统一生产标准
   
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5 月 29 日 上午 8:16
11 月 25 日 上午 6:16
9 项改动说明 ( 查看 )

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Libra: 统一生产标准

在 Alicis 的 1 个合集中
Libra: Toolbox 工具箱
3 件物品
描述
4.2.* ✔️

重新调整了原版中的基础生产建筑和部分特殊建筑,以确保它们的效益相对合理。
此mod将每周更新以同原版维持同步。


工业建筑
合金&消费品工厂
-修正2、3级建筑造价和维护费为标准值
-移除3级建筑在环世界上的额外成本(因其不提供相关效果)
生产部&资源处理中心
-变更为T3建筑
-不再提供岗位和百分比产出加成
-按比例增加工业岗位产出+2和维护费
-在环世界上建筑成本和加成额外提升
工业维护&效率建筑
-修正建筑造价和维护费为标准值
-移除建筑在环世界上的额外成本(因其不提供相关效果)
稀有资源精炼建筑
-变更为T2建筑
-修正催化加工的食物维护费为1.2倍而不是1.5倍

科技建筑
科研中心&行星超级计算机
-变更为T3建筑
-降低岗位维护费代价(+1消费品/2能量币/2矿物)
科技维护&效率建筑
-修正建筑属性为标准值
-移除建筑因异次元实验议案产生的额外成本(因其不提供相关效果)
科研领域专精建筑
-移除岗位效率加成
-修改稀有资源岗位维护费(2级+0.25,3级+0.5)
-调整岗位产出加成(1级+0.5,2级+2,3级+4)
奥陶姆虚拟现实计算机
-增加所有研究岗位+1物理学产出和能量币维护费
远古学院
-提升岗位产出加成
星界研究建筑
-降低岗位产出加成
-降低岗位维护费代价

行政建筑
自新博物馆&信念堡垒&阿尔法枢纽
-变更为T3建筑
-降低岗位维护费代价(+2消费品/4能量币/2能量币2食物/2能量币2矿物)
-在环世界上建筑成本和加成额外提升
收藏宝库
-变更为T3建筑
-降低贸易产出加成(+3)
-降低岗位维护费代价(+2消费品)
16 条留言
Alicis  [作者] 11 小时以前 
4.3测试版的某些改动比较吓人……
yi-huang19 12 月 12 日 上午 7:54 
请问在4.3更新后这个mod打算修改一些被削弱的建筑加成吗,数值太低玩不下去了()
Alicis  [作者] 12 月 3 日 下午 11:30 
Supplement:
The original intent of this event was to provide technology to empires below the median, ensuring a baseline. However, when combined with the styles of various factions, it may prove less accommodating.

Regarding the survey:
This information was gathered from the Chinese community (who constitute approximately 90% of this mod's subscriber base).
Alicis  [作者] 12 月 3 日 下午 10:21 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Alicis  [作者] 12 月 3 日 下午 10:12 
@Tyrex
This event features three distinct versions, corresponding to the different styles of three characters that will appear in the mod.

Among them, the character with the highest trigger probability possesses the ‘メスガキ’ attribute, employing highly aggressive language (though naturally, this does not reflect genuine ill will towards the player).

(Reference link: https://en.wiktionary.org/wiki/%E3%83%A1%E3%82%B9%E3%82%AC%E3%82%AD)
Tyrex 12 月 3 日 下午 9:27 
Right, so.... you essentially have a random pop up that just insults the player if they are not playing a "High intensity" game style or have set their tech costs higher as a handy cap.

For reference, I play with other challenging mods or use more story or flavor civilizations. I rarely have Fairy Analytics before 2245 let alone Fairy Age.
Alicis  [作者] 12 月 3 日 下午 7:46 
Moreover, around 50 years is roughly the median of my findings. Should anyone be subjected to humiliation, it typically signifies that their research output falls below that of nearly half the subscribers.

This “humiliation” mechanism primarily serves to establish a floor, ensuring that certain vulnerable individuals do not lag excessively behind those pursuing high-intensity approaches. (Naturally, one must pay the price in terms of influence.)
Alicis  [作者] 12 月 3 日 下午 7:39 
@Tyrex
Yes, that is entirely possible.

Within the Chinese community, a significant number of players pursue high-intensity gameplay. According to previous surveys, some have even completed the Fairy Age within 27 years (without utilising any additional mods). Setting the events to occur around 48 years prior essentially serves as a safeguard.

Furthermore, the larger the population, the greater the research expenditure required for the Fairy Age (thus constituting a negative factor, as 96K pops would substantially increase costs).
Tyrex 12 月 3 日 下午 12:10 
Hey, this is a question regarding the Fairy Libra mod - 50 years into the game, I get insulted by a pop up. I checked the requirments in the code so I'm sorry if I may be a bit off here, but essentially in order to not be degraded I have to have 96K pops, 6 accension perks, and get the rare Fairy Age tech...... in the first 50 years.

Is this meant to even be possible?
Tyrex 11 月 10 日 上午 10:19 
I really appreciate that. This is an amazing mod and I greatly enjoy the traditions and origins you've added. Easily one of the better mods in my collection.