雨世界

雨世界

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Silent Construct For Watcher (Updated to 1.5!!)
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40.174 MB
5 月 27 日 下午 10:24
10 月 31 日 下午 8:18
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Silent Construct For Watcher (Updated to 1.5!!)

描述

...Same Expression...
...Watching...



A Semi-familiar place, a final closure to a story you weren't around to witness, now merely a footnote in yours.



This mod adds a unique version of Silent Construct to the Watcher's campaign, now fully exploreable without the need for saint's tongue! There are slightly different spawns, new and carefully thought out warp connections, and of course, a new old friend to chat with.

Some time has passed since the green fuzzy scug's time, some things have changed, this place now lies isolated; water has frozen, snow banks have piled up, that one gate has gotten jammed apart, and background cables have somehow moved to the foreground and can be climbed on, (Not all mysteries are there to be solved).

And just because it's been made more traversable, doesn't mean it will be easy to fully explore.


This is more then just inserting one pre-existing region into the campaign, there are many extra things to be found- from new and unique interactions with Five Pebbles, to working weaver locations, to two new pearl reader animations, implied lore, and even some hidden secrets.


Silent Construct's connections have been made with the campaign in mind, it's a late-game area that requires levitation and some light watcher-specific movement tech to fully traverse, however I did my best to make sure there are no softlocks, and I even added some new on screen tutorial bumps to teach the needed movement where it's needed.

Rejoice! because at last, the watcher can visit a twisted maze of metal in a frozen wasteland, because there really just isn't enough of that in the campaign now is there?


Really though, I do hope you like it, I made my first room and C# code for this little project, it was great for teaching me those things. There are some tiny mild surprises to find in the region, I hope they give you emotions!




Requires RegionKit and Custom Regions Support. Most likely not compatible with any region mods that add connections to Silent Construct, try that at your own risk, (Watcher can't use normal gates anyway).

I'm one person with a lot of prior commitments, I'll try to fix any bugs I'm told about, let me know in the discussions and I'll try my best to look at them.

Special thanks to KitTheCatsune for helping me figure out some code stuff, you are awesome.
Damaged Gate tiles and props by LeEpicPasta.

Also thanks to IVLD, who helped me with hooking more complex code for the invisibility and reactions.

Annnd huge thanks to VioVayo who walked me though some stuff, and also thanks to discord user WellMe, who when asked how to be credited, replied only with a hunterloaf emote.





HOW TO ENTER: (spoilers)


Random Warping, (there are 3 ripple-level-restricted dynamic warp exit points in the region, which is on the higher end, and the dynamic warps tend to be biased towards unexplored regions, playing this on a finished save will give you a very good chance of arriving here on your first try )

Stormy Coast, right most side of the region and down. (wskc_a27)

Fetid Glen, middle right side of the region in a 4-screen room with a melon, (warc_a03)


DEFAULT CONNECTIONS: (spoilers)
"Entry" means "Enters Silent Construct"


Stormy Coast (entry, two-way)
Fetid Glen (entry, two-way)

Signal Spires (exit, two-way)
Torrential Railways (exit, two-way)


(big spoilers)

Unfortunate Evolution (exit, one-way)
Damon (exit, one-way)


(super spoilers)

Corrupted Factories (entry, one-way, ripplespace, only available after the second ending)




Also a quick note for watcher region modders: Silent Construct for Watcher adds a lot of new space to put new warp connections in.
-hint hint- -nudge nudge-
and to artists, while I'm fine with the dream art as it is, I'm not opposed to offers of improvment.

Tags: [Region]
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13
10 月 31 日 下午 10:27
Bug Report Thread
DefCynodont
57 条留言
DefCynodont  [作者] 12 月 10 日 下午 6:06 
Just a heads up: if at any point all warps to/from silent construct vanish from the map, try moving the mod to the top of the load order. That fixed it for me when it happened exactly once to me a while ago. might have been a one off, but I just saw a screenshot post of someone having that happen, so I'm saying it again here.
DefCynodont  [作者] 11 月 16 日 上午 10:29 
@Zefnoly Yes! and you also get something if you take the other ones scattered around him
Zefnoly 11 月 16 日 上午 9:20 
I am guessing if you take 5p's pearl, it can be used in the new pearl reader?
DefCynodont  [作者] 11 月 6 日 下午 9:40 
hehehe
Jasali_Entropiya 11 月 6 日 下午 7:53 
if it's possible to code, he could turn into a pebbles long legs.
DefCynodont  [作者] 11 月 6 日 下午 2:46 
@Jasali_Entropiya he has special lines for it being really high/maxed, but nothing beyond that. (I did at one point in early dev consider killing him at that 100% rot, but i could not bring myself too do it)
Jasali_Entropiya 11 月 6 日 下午 1:19 
does anything happen when the rot spreads to 5p I'm at the point where his room is infected and he's saying "hope she is okay, wrong is spreading", I'm just wondering if there's anything further than that
DefCynodont  [作者] 11 月 1 日 上午 11:10 
believe it!!

:P
B.L.U.S. 11 月 1 日 上午 8:19 
yoooo i just checked for mod updates can't believe it just updated!
DefCynodont  [作者] 10 月 31 日 下午 8:20 
It's Updated!!