Garry's Mod

Garry's Mod

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Gm_subwaytunnel_hell updated
   
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素材类型: 插件
插件类型: 地图
插件标签: 角色扮演, 风景, 写实
文件大小
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更新日期
236.934 MB
5 月 27 日 上午 11:54
10 月 22 日 下午 5:49
7 项改动说明 ( 查看 )

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Gm_subwaytunnel_hell updated

描述
Micro Ent:
You are a rebel of the city of City-17, and you used to live in a small pipe in the canals. One of your friends has a job as a security guard at the City-17 metro station. You need to get to your new shelter from the nearest tunnel entrance.


Navmesh is not included because it is not relevant here. All content is included in the addon.


This is an updated version of the original map. You can find it here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3118403853&searchtext=subwaytunnel_hellip


Some parts of these maps are also included:
- False Destination (HL2 Custom Campaign): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2887186546&searchtext=false+destination

- System Malfunction (HL2 Custom Campaign):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3025644004

- Blasted Lands (HL2 Custom Campaign)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2910115303

zs_pathogen
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=292859426&searchtext=Zs_path

- gm_wastewater_basin: the place where you lived.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3238456445&searchtext=gm_wastewater_basin

I also wanted to create dynamic traffic lights and a randomly starting train, but I have not yet figured out how to use logic_relay and logic_auto. Please report any bugs or errors you find so that we can fix them. If you know how to solve the problem with the train and traffic lights, please let me know.
I also have 26 unfinished tunnels that didn't make it into the game (Hammer said that 2 million polygons was too many). There are 3 of these here. If it does get included, I can try to create similar tunnels to famous places in the Paris metro.
12 条留言
The Goon 6 月 4 日 上午 10:12 
"Maybe this time you'll learn:"
MyranSkar 6 月 3 日 上午 2:55 
use a logic_timer and set up a random interval, make sure the interval is long enough so the train doesn't teleport away to the starting point

for the traffic lights, you can set up multiple relays that are for each direction and to trigger those relays you can use the logic_case

for example, if case 1 is red then case 2 can be green, thats all possible but a bit of treadmill work

I highly recommend valve wiki
fiolet-lava  [作者] 6 月 3 日 上午 1:09 
@Andy_Evie.935
This is not a story map, just a small ent to explain the layout of the map.

@train_boy_34
This is a long tunnel with three segments and some confusing teleports. In general, there should have been 29 segments, not 3. However, Hammer said that two million brushes was a bit too much. Walk in different directions and you will understand how these tunnels are arranged.

@null
I didn't understand what limit you're talking about, can you clarify?
Evie_jpg 6 月 2 日 下午 2:21 
To the extent that it is explored 100% and I look and listen to every sound and every mini secret and I think it is very good, but I still do not understand the story it is trying to tell apart from the fact that we are a rebel
train_boy_34 6 月 2 日 上午 10:04 
im only in one tunnel nor can i find any stations or anything. just hiding spots and an train.
null` 6 月 2 日 上午 3:01 
96% vertexes limit.. WHAT?
god of reailty 6 月 1 日 下午 11:33 
cry of fear remake lol
fiolet-lava  [作者] 6 月 1 日 上午 1:51 
@fastbandit185 No, sandbox, in theory, will work for TTT, prophunt and Murder, but 3 maps from where I took small fragments are excellent maps for passing.
fastbandit185 5 月 31 日 下午 9:37 
Is this a campaign?
Human 5 月 31 日 下午 1:28 
RRRRRRRRRRRRRRUUUUUUUUUUUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN