雨世界

雨世界

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Movement Tweaks
   
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5 月 23 日 下午 5:52
9 月 27 日 上午 11:01
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Movement Tweaks

描述
If you enjoy my mods, check out my Ko-fi [ko-fi.com]


Description
Fixes some glitches and jankyness with the movement system, while remaining faithful to the base game.
I will add more tweaks if I think of them.
Artwork by Vynnyal

Fixes


These fixes reduce jank without changing the game feel or giving an advantage.
They should have minimal effect on movement tech.

Standing Wall Jump


Bug - When you jump within 4 frames after making contact with a wall, you will do a half height jump.
Normal - Jumping at any other time allows you to make it over the wall.
Fix - You will always do a full height jump.



Sloped Wall Jump


Bug - Jumping while standing on a slope and pressing into a wall will do a wall jump instead of a normal jump.
Normal - This jump is possible by letting go of the wall just before jumping to avoid wall jumping.
Fix - Jumping while standing on a slope and pressing into a wall will do a normal jump.



Pullup Physics / Collision


Rewritten pullup physics to improve consistency, reduce jank, and prevent falling off poles. This one is configurable.
- New algorithm to determine pullup direction. Should prevent slamming into walls.
- Prevents pullups when they would be impossible.
- Added a very small homing force to push you away from pole edges or blocks that would knock you off.
- Rewritten horizontal pullup physics to always pullup in the direction it is supposed to go (even if it would be slower). This gives more control to the player.
- Made horizontal pullups faster.
- Made vertical pullups a little slower to match the speed of the horizontal pullup.
- Slamming your legs into the ceiling doesn't knock you off.
- Pullup timeout made faster (5s --> 2s), and doesn't knock you off.

Pullup Direction
Additionally, I have implemented two additional modes that allow for more control. These other modes require my pullup fixes to be enabled.
Vanilla - Default. Same as vanilla. Prefer doing horizontal pullups unless it isn't possible.
Manual - Similar to Pullup Fix . When not moving, you can do a vertical pullup instead.
Only Vertical - Similar to SimplifiedMoveset . You only do vertical pullups.

Features


These are optional movement features that change the way the game is played or give an advantage.
They are disabled by default.

Fast Wall Slide


holding DOWN while wall sliding will ignore friction, causing the slugcat to fall at normal speed.



Auto Ledge Climb


Automatically jumps to climb up ledges when the player can do so normally and is mid-air. Can be configured to require holding the jump key or holding up to trigger it.



Compatibility
  • Slope World - Works well. Highly recommended.
  • Pullup Fix - Will override some of my pulllup fixes and reintroduce jank. Use my "manual pullup direction" config instead if you are using my pullup fixes.
  • SimplifiedMoveset - Dubious compatibility. It shouldn't crash, but there is significant overlap between what these two mods change. Some settings may not work together. Notably, the "Beam Climb" setting from SimplifiedMoveset overrides my pullup fixes.

Github
https://github.com/zombieseatflesh7/RainWorld-MovementTweaks
75 条留言
Zombieseatflesh7  [作者] 9 月 27 日 上午 5:20 
i will work on a fix soon
Dayns 9 月 26 日 下午 4:36 
Slope world just pushed an update, I was expecting either that one or this one to be an issue, seems like Tweaks is the one causing Wall Jumps to be eaten by the game somehow?
Just a Floating Eye 9 月 26 日 上午 8:45 
Slope world works fine from my testing but it is true that wall jumping stops working with this one.
pink 9 月 26 日 上午 12:49 
currently barely broken with 1.5! cant wall jump with this enabled (seemingly might also be tied to slope world?)
devin.thepokemontrainer 9 月 10 日 下午 7:02 
Hang there in baby!
(Don’t dead open inside)
Just a Floating Eye 8 月 27 日 下午 12:48 
https://youtu.be/E-juu4m65kA
So, it is really easy to get it right out of pipes/shortcuts, here is an example I got earlier than I expected.
But this is not exclusive to when there is a tile above your head because from what I have seen it can happen against vertical walls with nothing above you.
Just a Floating Eye 8 月 27 日 下午 12:05 
I'll see if I can find a good place to get it to happen and record it.
Usually that place is Gray Urban I have noticed it has a lot of good poles for causing this bug.
Zombieseatflesh7  [作者] 8 月 27 日 上午 11:14 
alright i will look into it. Would one of you be able to send me a video of what the bug looks like?
IamMael 8 月 27 日 上午 8:58 
this also happens to me too btw
Just a Floating Eye 8 月 23 日 上午 10:12 
By freeze I mean completely physically freeze, when the few seconds are over slugcat goes back to moving around as normal.