安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题













- Added 58 Champion cards.
- Added 4 Upgrade cards.
- Champion cards are now automatically discarded when their life counter reaches 0.
- Titan/Challenger tokens now behave correctly in all interactions.
- Challenge button now functions properly and collects the cards correctly.
- Recruit zones are removed when playing a Short/First game.
- Added Clean Up buttons to discard Upgrade cards.
One more thing we had happen, but only once:
We were sitting in spots 3,4,5 (counting from the left).
The person in spot 4 sent a challanger and got one of the 'coward' cards automatically, but their whole hand got moved to the hand in spot 2 somehow.
I'll add a clean up, and correct the Challenging script as well
For example I had the Titan/Challanger tokens flip when someone drew an upgrade card.
Also is there some way to automatically cleanup after someone is defeated? To discard the upgrade cards/etc.
• Added all missing Champion cards