Dominions 6

Dominions 6

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MA Kieferberg, Duality of the Sabbaths
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22 maj @ 13:11
28 aug @ 20:36
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MA Kieferberg, Duality of the Sabbaths

Beskrivning
Hi everyone! This is my first Dominions 6 mod.
This mod adds one new Middle Age nation, Kieferberg, based on the games of AstralShift. It is a corrupt city forged by puppeteering demons, playing clergywomen and witches against and with one another with the sole goal of consuming its women, who have themselves lost all morality. They willingly sacrifice, bleed, and give themselves unto demons, all for a chance of power. Kieferberg wields a tough armament of Inferno-exploring mercenaries who have been blessed with the secrets of a mysterious, demonic weave.

This mod adds 50+ new units, 7 new items, and a handful of events and spells. Lots of things to discover!

This mod may be very unbalanced. I am not very good at Dominions 6, and only play every once in a while, so I am not very familiar with the intricacies. If you leave balance comments I would be more than happy to review and perhaps implement then. I'm also no artist so my apologies if the sprites are lackluster.

If you would like me to make more mods for Dom6 please say so below..

Credit to AstralShift for the background of this mod's banner and workshop page- these are not mine.
18 kommentarer
voronin_mike 27 sep @ 16:25 
Silly, and not in a good way. Plus, unbalanced.
Lich King 26 aug @ 20:52 
@General Guneric oh your good and i do love the mod the girls do hit like trucks and have decent armor while having no shields is a huge loss their armor basically makes up for it really. if anything i would increase the cost for later units keep the early units costs the same . like the Axe weilding girl at the end jsut runs so fast and dam near one tap alot of units. if i had to guess their main counters would be high protection units like Ulm witch jsut gets stupid protection. that shepards axe is no joke.

but overall they are pretty good i havent had a chance to use all their units but from what im seeing the units you start out with are already pretty good ( i did the dorment god so i didnt even see 2 of the untis till my god awaked the pupport)
general guneric  [skapare] 26 aug @ 20:39 
@Lich King I am playing a test game on Kieferberg currently and have patched a slew of bugs. I'd say yes they're a little spammy - their protection isn't too great, and most of the arsenal lacks shields. Shattered Children are my favorite unit, they're just spam machines. It is my first mod so the costs might not be adjusted accordingly.

I will probably add more units as AstralShift reveals characters for Hell Maiden, currently planned are a Malebranche demon summon, and an underwater demon summon.
I am also working on another faction - LA Dixie, epithet pending, based on late Civil War/Reconstruction period American South, with a little Native American mythos and an occult touch.
Lich King 26 aug @ 20:13 
so me a friend was playing around with this mod ( i went this faction) but i have a question are the units suppose to be well spammy ( not saying thats a bad thing) cause i noticed alot of the units even being pretty cheap overall even the scared the only ones i dont see as expensive is the reacher girl that you can recurt for 540 and she has some pretty good research on her.

also the axe wielding girl not the mercenary the other one i love seeing them just run it down killing like she runs so fast almost like Calvary. but outside of my first question anything more being added or making more faction mods?
minitsaru 20 aug @ 22:08 
Ah figured it out. It's my bad. The ghost loses mountain survival which the rest of the team had. Figured float would help here so I ignored that at first and it's neautral weather which I also assumed let you cross mountains but it needs to be minimum heat 1.
minitsaru 20 aug @ 7:05 
Really enjoying this faction a lot so far.

I did however run into something odd, the Golden Selenian Progeny doesn't seem to be able to pass mountain crossings no matter the temperature. Not sure what's causing this. I haven't had a chance to single out and test any of the other ghost units.
general guneric  [skapare] 12 aug @ 20:57 
@FithyOpportunist thank you for the comment, went through and adjusted their gold costs. homunculi now cost as much as false trees/visages in upkeep, and maidens as expensive as the dreaming maidens
FithyOpportunist 12 aug @ 18:37 
so are the freespawn supposed to be really expensive the golden madiens are 22 gold a year and the hommounculi are 320 why is this?
general guneric  [skapare] 3 aug @ 13:14 
@Urzamax finally got around to an update- hopefully changed the sites to try and not sit on the same tile.
Also added a possessed variant of Rozenmarine, First Selenian and two new foreign recruitables. Been a moment since I booted up the game
Urzamax 23 jul @ 0:55 
Love the mod! Gloriously weird. Bit of an issue though--the special sites tend to spawn all in the same forest, making it hard to recruit the special units. Is that intended behavior?