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Heads up - more Save-Breaking changes are in the pipe for lots of factions, including this one. I am continuing the final fine-tuning of action usage in XML. I plan to release the patches next weekend b/t Friday and Sunday.
Go ahead and either set up a static mod state (ask me how!) or finish your game this week.
The patches will accompany the release of the next XML factions for the Worthy: The Orks and The Tau!
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Save breaking patch uploaded. Please let me know if you'd like to continue a pre-existing save, I'd be happy to share the file and instructions.
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Heads up - more Save-Breaking changes are in the pipe for 5 factions, including this one. The new XML version had a hidden but important flaw in my method. I plan to release the patches next weekend b/t Friday and Sunday.
Go ahead and either set up a static mod state (ask me how!) or finish your game this week.
The patches will accompany the release of the next XML faction for the Worthy- the Sisters of Battle.
Thanks for the clarification though, I'll be sure to keep forcing the workshop to actually download the updates for the forseeable future lmao.
Two formats in Gladius stat modding: EXT and XML. EXT is light weight and very compatible with other mods. To get the Ai to use my Worthy actions/passives, I needed to put the vanilla actions/passives on a 100 turn cooldown. So, it was "intentional". However, I received comments that the 99 turns is jarring, plus there is the Enslaver interaction like you mentioned. Player's cant see/use the Ai's Worthy version of skills, so they lose their unit's actions after being mind controlled by the Ai controlled neutrals.
The XML format update, literally the one I am publishing now, is less compatible
It never happened to any of my units, personally, but one of my friends in that match had their ork painboy's cybork implants go on a 99 turn cooldown after being freed from an enslaver. That same painboy's other skills also went on a 99 turn cooldown, even when he learned them later. He ended up deleting the unit and making a new one, which worked normally.
Later in the match, we encountered a tyranid AI and I noticed that most of their units' skills were on 90+ turn cooldowns, including the hive tyrant's loyalty aura of all things!
We were able to finish the match without any crashes so I don't have any error messages to show, but it was an amusing bug.
Thanks again!
Turns out, I found last night, validating files via Steam will also cause Gladius to update mods!
Enjoy!
It works when one player is space marines, it works in single player, it works when there is an AI space marines, but when two human players are both space marines one of them consistently gets a CTD on game start.
Same modlist as mentioned on Worthy Chaos, for the both of us. Same dlc list, except said friend has none of them (basegame only) and I am hosting with the dlc packs.
Screenshot of the error message from said friend: https://i.imgur.com/NbasNc0.png