RimWorld
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Simple Smoke for Combat Extended
   
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Mod, 1.6
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21 Thg05 @ 2:47pm
21 Thg09 @ 8:37am
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Simple Smoke for Combat Extended

Trong 2 bộ sưu tập tạo bởi turkler
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Mô tả
[discord.gg]

A simple black smoke overhaul for Combat Extended.

A brief overview of the content changed by this mod
Black smoke now uses a percentage system, like vanilla gases, instead of PPM.
Effects of black smoke have been tweaked to accomodate this change. For example, insects exposed to black smoke with a density of 33% or more will go into a confused wander as usual.

This mod should improve performance over regular Combat Extended black smoke somewhat - not because I've made any incredible optimizations but because a lot of things tick less.

Q&A
Does this mod work with Combat Extended: Gameplay Edition?
I haven't tested it but it should, yeah.

Credits
This mod uses code from the Combat Extended mod and as such is licensed under the same Creative Commons 4.0 License.[creativecommons.org]
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21 Thg06 @ 1:13pm
Issue when used with a storage mod in a minimal mod list.
vin
7 bình luận
Croctus 21 Thg09 @ 9:02am 
This is very nice for performance. Honestly the smoke is one of the only CE mechanics that I wish was a standalone mod so I could use it without the incompatibilities of full CE.
Ranger Dimitri 29 Thg05 @ 12:07pm 
Thanks for the informative reply!
turkler  [tác giả] 29 Thg05 @ 12:06pm 
@Ranger Dimitri if you don't care about the display consistency and performance, nothing really. as for functionally, it does replicate everything regular ce smoke does do you're not missing out on anything
Ranger Dimitri 29 Thg05 @ 3:18am 
So, is there any real benefit to using this over what CE normally uses for it's smoke system besides performance? And what kind of functional difference does it have besides what you gave as an example?
David 24 Thg05 @ 2:03am 
you are awesome, my friend.
vin 22 Thg05 @ 8:11pm 
poggers
你好 21 Thg05 @ 11:10pm 
Performance savior:steamthumbsup: