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But hey, it is your mod, and you should do what you want for it. It's a very nice addition to the workshop.
Thank you!
I personally felt that it didn't make sense to arbitrarily buff missile units in this way as large monsters are already punished so hard by them. Also, the modifier change has such a minor impact that to me it was unintrusive enough to just have a unit's accuracy be consistent; irrelevant of the size of the target.
If people express that they would prefer this be removed I will happily adjust the mod to comply with popular demand.
"projectile_aiming_target_size_modifier Changed from 0.9 to 1
This removes the small accuracy buff to ranged units when shooting large targets."
Everything else is themed around unit responsiveness and the experience of the user's commands and doesn't necessarily change any of the balance between different types of units/etc.