Stellaris
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18 мая в 11:14
23 сен в 10:14
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Shrouded Regions

В 1 коллекции, созданной Flemmi
Shrouded Regions and Translations
Предметов: 7
Описание

When was the last time a Stellaris update fundamentally changed the map? Never? Then it’s time we take matters into our own hands. Let me introduce the mod that Cosmic Storms could have only dreamed to be: Shrouded Regions

Any Questions? Here is our Discord Server[discord.gg]

Features
The Shrouded Regions:
These parts of the galaxy are anomalous dead zones with enormous concentrations of psionic energy. High Zro concentrations, ancient megastructures and ancient threats lurk there. These regions are wounds in the galaxy that won’t heal. (Inspired by Star Wars’s Unknown Regions)

The Galactic Crossing:
An advanced hyperlane network spanning the entire galaxy, serving as a vital route for trade and military movement. The few claimable star systems along it are among the most fiercely contested in the game. Controlling them means controlling the flow of war and commerce.

Midgame Crisis with an interactive Story:
The Sanctuary of Ralis: The Shrouded Regions are not natural. Something caused them - and now, something is trying to escape them. This midgame crisis forces difficult choices, reshapes the political landscape, and sets the stage for what's to come in the aftermath.

A Second Age of Galactic Exploration:
In the aftermath of the crisis, new regions of space will be unlocked, bringing the early-game experience of expansion and exploration back into the mid-to-late game. Look for special wormhole-like gates along the Galactic Crossing!

Events:
We have a total of 50 New Events, they will all come naturally and you don't need to worry about stuff - just play the game ;D


Setting Recommendations
  • Midgame year: 75+
  • Fallen Empires: Minimum of one, 3 or 4 (800 / 1000 Stars) and 4 (1000 Stars) is ideal
  • Galaxy Shape: We strongly recommend Starburst (Favorite), Barred, Elliptical
  • Galaxy Size: We suggest taking at least 600 stars, 800 looks like a sweet spot, or go wild with 1000!
  • Hyperlanes: Use 1x Hyperlanes - there will be many chokepoints and it makes the Galactic Crossing look smootherjavascript:ValidateForm()
  • Graphic Setting: Increase Hyperlane Opacity to max. (We changed the visuals)
  • Note: The size of the Shrouded Regions depends on the length of the Galactic Crossing, which is increased by Fallen Empire count - Few Fallen Empires = Large Shrouded Regions / Many Fallen Empires = Small Shrouded Regions.
Compatibility & Notes
Vanilla Edits:
  • Hyper Relay: If you overwrite this file with another mod, it won't break this mod, just lore.

Works with most mods, and those that affect the galaxy generation, except static map mods.
  • You don't need to wait to swap to observer mode, if you want to just watch the AI struggle.
  • Mods changing the Galactic core should work.
  • We Change the Hyperlane appearence and how Nebulae look, this is a source of conflict.
  • Texture bug fix: Save & reload the savegame once after starting to ensure proper visuals or ignore the minor issue and it will be fixed once you go offline ;)

    Sorry: There is a tiny chance your game crashes on game launch or during midgame - we are sorry if you'll need to boot up Stellaris again - we are currently unable find the specific cause. The recent updates have resolved a lot of the specific causes. Some other bugs like planetary pop deletion might still happen.

    Secret info after ralis is gone there is a new planetary decision on your Capital.

    What is Dandelion? A new group of mods - D-Lion Mods - that overhaul and expand on neglected aspects of Stellaris, while staying true to the Vanilla experience. Shrouded Regions is the first among them!

    Post your cool new galaxies on Reddit and showcase them!


    [discordapp.com]
Популярные обсуждения Просмотреть все (4)
237
2
5 окт в 11:09
Post Bug Reports here
Flemmi
34
1 авг в 14:12
Your Suggestions & Ideas!
Remulus
10
10 июл в 1:58
Changelog
Remulus
Комментариев: 809
Remulus  [создатель] 9 ч. назад 
Hey guys, just copy-pasting here for anyone who doesnt read below the first few messages:

For now, I advice anyone who wants the full experience to roll back a handfull of patches. We cannot keep up with Paradox breakign half the mod twice a month. The mod worked in mid-late August, so roll back to one of these versions until we fixed it. Also, if you wanna play the current game's version, the Galactic Crossing still spawns and you can enjyo it, but better deactivate the Storymdode for now (and also dont expect the GalCrossing modifiers to show up - it didnt work all the time in the latest update)

Thank you for respecting that!
Sverd 13 окт в 14:19 
That is interesting, I didn't know wormhole travel was a guaranteed option if you get a disconnected spawn. Also appreciate you explaining the unclaimable systems option, didn't realize that would cause the systems to properly generate. Thank you for your helpful response and looking forward to whatever you guys do next!
theironmason11 13 окт в 12:15 
Love this mod, can't wait for when the pace of official updates slows enough to allow you guys to keep up again. My most recent playthrough with it was as a void dweller megacorp- spawned with my home system *on* the crossing, which was awesome.
Flemmi  [создатель] 13 окт в 9:01 
you can turn off the empty systems its the "unclaimable system" option in the mod menu.
the disconnected spawn is intended. it gives you the wormhole travel research as a guranteed option if that occurs. it is true that the mod has issues, but i was hoping that our features wherent among them.
Sverd 12 окт в 12:23 
I like the idea of this mod but it has some serious issues... first, the galactic crossing deleting systems can be really crippling if it runs through your core sectors and just deletes dozens of systems to replace them with a hyperlane and no planets/resources. Second, it can cause spawns to be completely disconnected from the rest of the map. Third, it can cause crises to spawn completely disconnected from anything else. These generation issues are pretty critical and can brick saves, along with being fairly common...
anori 8 окт в 19:47 
is there any way to decrease the difficulty of the crisis after their fleets spawn? just got to 2300 and having 4 200k+ fleets spawn in my frontiers while i barely have a total of 80k power is a bit insane
Remulus  [создатель] 8 окт в 8:40 
For now, I advice anyone who wants the full experience to roll back a handfull of patches. We cannot keep up with Paradox breakign half the mod twice a month. The mod worked in mid-late August, so roll back to one of these versions until we fixed it
Remulus  [создатель] 8 окт в 8:35 
Nope, as I stated twice below - these are all issues coming fro mthe current Patches. The crisis is currently half broken, some modifiers dont show up, the Endgame crisis isnt supposed to spawn there etc. Paradox is really doing the Devil's work...
Chill 8 окт в 4:54 
Hmm. Actually I just checked and although i can see the Shrouded pathway to Ralis I can't go through it anyway. Guess I haven't found something but with the Contingency jammed up that will have to wait till another play thru, hopefully withCrises getting stuck having been fixed.
Chill 8 окт в 4:43 
Also - I didn't ever get to Ralis' sanctuary because by the time I found the way I had a War in Heaven and a crisis as higher priorities. Maybe that's just bad luck, but possibly ways in could be more obvious. Lastly, on my map I seem to have no hyperlane highway/galactic crossing path (Or I failed to notice it!). I think there is supposed to be one? Possibly this is is a good mod though, it shows promise. I will try it again in a few months maybe.