Europa Universalis IV

Europa Universalis IV

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ORBIS INSULARUM: Southeast Asia Expansion — CULTURES and MONUMENTS - UPDATE: 1.8.19b
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136.102 MB
5 月 18 日 上午 12:37
7 月 7 日 上午 11:02
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ORBIS INSULARUM: Southeast Asia Expansion — CULTURES and MONUMENTS - UPDATE: 1.8.19b

在 Lunarac 的 1 个合集中
All of Lunarac's Personal made Mods [Mega Collection]
32 件物品
描述


🧭 Overview
Orbis Insularum is a historically grounded rework of Southeast Asia in Europa Universalis IV. This mod rebuilds the region from the ground up—revamping tags, rebalancing gameplay systems, and introducing rich new mechanics, all with a deep respect for cultural and historical authenticity.

WARNING:
Disable your automatic updates, if you decide a play-thru, the mod right now (May 2025) gets regular updates, almost daily! Check the changenotes!

Graphic mod used in pictures:
Steam Workshop Link

🏛️Mod Content:
  • Every tag has handwritten National Ideas (Maritime SEA and Cham area; old and new tags)
  • Custom or reconstructed flags for (almost) every tag (old and new).
  • New cultures introduced
  • Localized rulers and name pools for every nation (Partial in v1.3 — 1444 ruler names are currently under review)
  • Trade Nodes: repositioned and restructured
  • New Terrain Overhaul: redistributed terrain using new data
  • New Govt reforms: 10+ t1 govt reforms alone.
  • Province change: No new provinces, just elongated in Sumatra
  • Trade Goods: redistributed using academic and historical data
  • Development: reassigned using Copernican models and vanilla estimates (overhauled again in 1.6)
  • New Mercenary Companies and Naval Doctrines
  • New Theme Song: it's a banger.
  • New Starting Bookmark and tag recommendations
  • New Monuments: More planned Mainly
  • New Historical Formable: No alt ones yet.
  • New Religions: We tried to avoid Bloat. Clustered animism into Spiritism for SEA. Clustered Native believes Java/Sumatra. Added 2 seperate Pantheons in the Phil for flavor. Animism is now Syncretic.
  • Custom Religious Interaction:
    - If you're a SEA culture with a Sunni ally (150+ opinion), you can make a decision to convert your ruler to Sunni (proof of concept)
  • Experimental Ming merchant interactions for Samtoy (more planned)

🧾 Historical Accuracy
  • Based on circa 3–35+ sources per Tag
  • Includes academic articles (DOIs), manuscripts, folklore, in-person conversations, forum discussions, and more. However we decided to stick to vanilla modus operandi, out of compromise.
  • Thousands of references parsed in v1.3 alone — powered by coffee and music

🧾 Disclaimer
  • I do make new art for flags, because most flags were plain and oddly shaped from the time period to avoid bloat. Contact me if you want to use those or need lore on it (discord).
  • And the second note. Some stuff is semi-mythical/historical. If you copy this map 1:1 and claim it as history you're just wrong. We tried to compromise to reflect certain ethnic groups as tags.
  • Third note, lots of tags are missing because of small provinces in EU4. So sorry petty kingdoms, pre- and full polity enjoyers.

🛠️ Work in Progress & Upcoming Features
    I try to update the mod regularly if time allows it. Minor updates are in progress featuring a map overhaul, new nations, custom relationships, system improvements, flavor events, localization for other languages, and mission trees. But I'm also looking at my unreleased mods and work for Siberia, Europe, Africa and Americas. I might look into a total conversion, but it's an idea.



🗣️ Community, News & Feedback
This is a labor of love built from years of passion, research, reading, travel, and meeting new friends—you know the deal. Your feedback helps us improve and grow with each update!

💬 Join our Discord community[discord.gg] — share ideas, report bugs, or just hang out with fellow modders and history fans. Many friendships have been forged here thanks to shared interests and a chill vibe.

No donations, I do this for free. If you enjoy the mod, don’t forget to 👍 rate and ⭐ favorite it. This helps other people see it and gives us some motivation to keep going!
Thank you for supporting Orbis Insularum!



Contributor
Contribution
Notes
Lunarac
Historic research, concept and mechanics, code, art, bugfix, localization
(Lead-Dev) Alpha – current
Yumi
Help with Historic research and many suggestions
(Historian) 1.4 – 1.7+
T_2000
Base idea for mainland SEA, research, code
1.3 – 1.5
TheAuditor
Help with Research, many suggestions, a ton of localization, minor edits
1.3 – 1.7+
Abandonship
Asked me to make the mod (I do this for free).
(Since Alpha) Additional
Spaceboy
Historic sparring (Philippines)
(Since Beta) Additional
ItsBenter
Historic sparring (Moluccas), big Morale boost.
(Since Beta) Additional
Verosaur, Tanyathon, Yvie
Honorable mentions. (for info or minor Incorporated suggestions)
(Active History Buffs in the Discord)

EDIT: You cannot earn achievements with this mod on.

Keywords: south east asia , Southeast Asia , Overhaul , Reworked, Expansion, FREE LC, DLC, Leviathian , Indonesia , Malaya , Malacca, Melakka, melaka, Molucca, Ternate, Tidore, Majapahit, philippines , phillipines , Philippinae, Cham, Brunei, Filipino, Pinoy, Taiwan, Taiwanese, Formosa, Maritime nations, Malay Archipelago, Syncretic religion, Animism, Historical, Trade, Island nations, Srivijaya, Nusantara, Maritime, Colonial interactions, Indigenous cultures, Suvarnabhumi, Leviathian69
57 条留言
Lunarac  [作者] 8 月 9 日 上午 8:34 
@Hex: Bussy No, it’s not compatible with MEIOU—and it can’t be unless I fork MEIOU and rebuild the mod from the ground up using their files. I build it with the similar base and patched based files, just in a different way.
Lunarac  [作者] 8 月 9 日 上午 8:31 
@HTG Ironman mode is possible, but I think you might mean achievements. In EU4, achievements require both Ironman and an unmodified checksum. Since achievement checks are enforced at the game’s .exe level, you can’t restore them with a normal mod. You could bypass it with an external script, but that’s not something I can detail here.

As a general rule, only minor graphical or localization edits are both Ironman- and achievement-safe. This mod, like many overhauls, breaks the checksum on startup—so you won’t get achievements. Ironman, however, can still be enabled with any mod, if that’s what you were asking.
HTG 8 月 9 日 上午 1:51 
Ironman compatible? :) Can't read it anywhere in the decription.
CEO da Bahia 7 月 15 日 下午 5:32 
i doubt any big mod is compatible with MEIOU honestly lol, try it out though, if your computer still works after running the game with both on tell us
Hex: Bussy 7 月 12 日 下午 12:54 
Is this compatible with MEIOU?
Clark Crente 7 月 12 日 上午 4:43 
For those before asking questions just take a deep breath and think: "is it stupid?" if a doubt comes to your mind, the answer is yes.


Anyway:

LET HIM COOOOOK
Lunarac  [作者] 7 月 7 日 下午 6:45 
@itsBenter Thank you for understanding, very considerate
Lunarac  [作者] 7 月 7 日 下午 6:44 
@Bryancutter Not really in the mood — I try to limit the larp.
Parameswara, believed to be the last king of the old kingdom of Singapura, ruled from 1389 to 1398 before fleeing after a Majapahit attack and founding Malacca in 1402. Modern Singapore didn’t come into existence until 1819, when it was established by the British under Stamford Raffles as a trading post.
Maybe you can add someone else’s Singapore mod to it, or I might include something down the line after a few updates — we’ll see, but I can’t promise anything. I’m pretty occupied and doing all this for free.
Lunarac  [作者] 7 月 7 日 下午 6:43 
@jmjurassic07 This is basically free content created through hundreds of hours of research and modding, long before Paradox even touched CK3 or EU5's Southeast Asia. I can’t cater to the small number of players without DLC, and frankly, I’m not a fan of the direction they’ve taken with DLCs in general. That said, I wanted this mod to fully utilize everything EU4 has to offer without making it feel sloppy. Hope you understand. Thank you.
jmjurassic07 7 月 7 日 下午 5:55 
I can't afford all the DLC.