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报告翻译问题










Behemeth AI Core
"A massive AI control center that operates parts within a 17-tile radius. Provides exceptional crew replacement capabilities and can network with other AI cores for ultimate ship automation."
but in code:
BuffArea = [-15, -15, 37, 37]
TotalBuffCap = 64
Edits to the text:
...a 15-tile radius...
...and a total crew replacement cap of 64
When overclock:
"An incredible boost, overclocking the AI cores well beyond recommended speeds. With the massive heat gains, the Behemeth Core also gains a 13 tile increase in every direction and a total crew replacement cap of 256."
but in code:
BuffArea = [-26, -26, 59, 59]
TotalBuffCap = 128
Edits to the text:
...gains a 11 tile increase...
...cap of 128...
If you have i time, ofc
Advanced AI Core
"A large AI control center that operates nearby parts within a 3-tile radius. Provides four times the crew capability of a standard AI core and can chain with other AI cores for enhanced coverage."
but in code:
BuffArea = [-6, -6, 16, 16]
BuffAmount = 2
TotalBuffCap = 32
Edits to the text:
...6-tile radius...
Provides two times...
...and a total crew replacement cap of 32
limit characters in length 1000, one more message
Theoretically, it would be fairly easy for the base game tier parts, as you could copy the base game counterparts already in the AI ship mod and tweak them slightly (Unless they change more than I realize through tiers).
Haru, you could give the Power distributors mod a shot. It can be a bit strong, but allows you to cut down crew amounts here and there.
Sure I would also like to use it with modded content that needs to be crewed but not if that means I have to take the hit to performance again - I dont even want to know how the game would run if I had to run my ships with the suggested 400+ crew instead of the ~60-80 thanks to this mod.