Half-Life 2

Half-Life 2

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Dynamic Light (Projectiles)
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type: assets
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4.656 KB
5 月 16 日 上午 11:00
5 月 22 日 下午 3:53
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Dynamic Light (Projectiles)

描述
Adds neat dynamic light for projectiles: grenades, rpg missiles, combine balls.

I recommend to install Leet Rebake - HL2 Maps Remaster as well which fixes some issues with my dynamic light mods and adds a lot of fixes and improvements to the game.

Semi compatible with NPCs projectiles: npc's rpg rockets, combine grenades.
Zombine grenades are not compatible because they actually don't spawn grenade entity and combine ball lights are only allowed for players because dynamic lights are glitchy in citadel levels (combine ball spawners).

Done purely via cfg scripting + map logic. Requires Script MultiLoader.
DLights for muzzleflashes are not possible because they don't create projectiles and no way to detect player or npc firing from weapons.

Warning: may not be compatible with some custom scripts for some unknown reasons!
84 条留言
Sharkivan5 9 月 21 日 上午 7:42 
Can you also make health kit, health vial and battery dynamic light
antlionguardinc 9 月 17 日 下午 11:59 
Please Make Muzzle Flash Dynamic Light, that resemble hl2 beta ones.
HaelStorm 8 月 29 日 上午 8:48 
this mode and the fire light mod ( lits up area near a fire ) breaks the game bad , avoid both mods at any cost, learned this the hard way. :UpsideDown:
HaelStorm 8 月 29 日 上午 8:46 
Nice mod to have to its Bugged :csgox:. perma Red light spots will appear after changing areas where you throw nades also , you become a ligh bulb after using the rocket launcher.
ambient_npc_manager 8 月 25 日 下午 3:17 
@Tenshihan_Quinn another one to the list; You start glowing after using the rocket launcher.
Nyakuza Kiddo 8 月 11 日 下午 12:36 
great BUT... fuck up the game...
ShadowD 8 月 8 日 下午 3:37 
what folder is this in? i wanna test this in hl2vr
Tenshihan_Quinn 8 月 2 日 上午 5:34 
Several default game scripts cease to function with this otherwise beautiful mod,
(The script loader is in the proper position at the top of the list)

1) The Ravenholm tram rides stops working (the first platform ceases to move so you can hop on it to the next roof, and the Tram ride across to meet Father Gregory will never arrive.

Doorways on the first roof when you get the shotgun are buggy because you can no longer see the outside game world when indoors.

2) The Vortigaunt can never attach the gun to the air-boat.

3) The dune buggy cant get through the bridge force-field because even after destroying the vehicle power-source, the force-field remains on.

...etc, most scripted events no longer function.

I love the grenade dynamic light the most - if you can please fix / clean the script of whatever is causing these conflicts / problems - I would happily endorse! This dynamic light really IS beautiful!
F1st Br34k3r 8 月 1 日 下午 1:10 
Alongside the problem with the ramp, the strider is supposed to block off the door back to d3_c17_12. The invisible walls spawns, but the explosion near the door and the debris don't. If you defeat the strider and go back, the only thing stopping you is an invisible wall.
F1st Br34k3r 8 月 1 日 下午 1:04 
I'm assuming this mod has its own version of 12b that's broken? Seeing as going back and forth wipes the slate for the map (every NPC respawns, every script resets).