Stellaris

Stellaris

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Radical Democracy Civics
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5 月 15 日 下午 6:07
5 月 25 日 下午 12:16
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Radical Democracy Civics

描述
Adds 10 civics themed around radical social democracy, providing gameplay alternatives for civilisations based around the advance of technology and democratic politics.

- Mutual Aid Networks*
- Bioconstituent Representation*
- Artistic Commons
- Memetic Politics*
- Liquid Democracy*
- Syndicated Autonomy*
- Civic Simulation Trials
- Xenopedia Archives
- Fully Automated Luxury Gay Space Communism
- Media Circus

REQUIRES the additional ethics definitions and governments added by "Ethics and Civics Classic" or "Ethics and Civics Bug Branch". It doesn't matter what version of this required mod you use, so long as the ethics exist we are compatible.

Effects are all visible in the screenshots and are subject to change.

These are enabled for AI with a weight of 5.

===================================

Update: Events

I've added Events for the civics marked with * above.

Each event happens per planet per 50 years, and has 2 or 3 paths, which lead to different 20-year planet modifiers. While the modifier is in place, that planet won't get the event, but the event can happen to the same planet again after the event concludes. The effects can also happen on multiple planets at once, with different chosen outcomes.

- Mutual Aid Networks - Aid to the Uncooperative
- Bioconstituent Representation - Ecosystem Development
- Memetic Politics - Problematic Memetics
- Liquid Democracy - Meta-Delegation Cascade
- Syndicated Autonomy - Autarkic Bargaining
22 条留言
Them8 10 月 5 日 下午 7:51 
love it. suggestion, the xenopedia should make reseach agreements better or cheaper or something. and the fully automated space communism perhaps should do something like the tank bound but for boaring jobs like admin instead of base jobs? just flowing ideas the mod is really cool as it is.
FinePhenomena 7 月 30 日 下午 10:04 
This mod is just fantastic, thank you for your work.
AnarchoFuturist 7 月 12 日 上午 9:56 
unfathomably based
MadeOfPlastic 6 月 22 日 下午 7:56 
"FULLY AUTOMATED LUXURY GAY SPACE COMMUNISM" LMAOOOOOO
TwinCrows  [作者] 6 月 2 日 上午 12:19 
@Commissar Cotichinsky,
Good point, I'll reverse the amenities usage. I'll also test some orbital enhancements for FALGSC to balance it out.

@Fromble B. Gromble,
Yes certainly something relating to workers cooperatives could be added. So far I have Syndicated Autonomy which is a more extreme form. I've added a note to my list to make one that is about cooperatives.

@kerrigan
Thanks for another recommendation, I've taken a peek through the code. There are some great modifiers to draw from.
Commissar Cotchinsky 5 月 31 日 下午 11:48 
for luxury gay space communism, should the amenitites usage be higher since the government is providing much more to the citizens? Also i feel like it should probably be more centric to orbital habitats as well, maybe giving extra districts and lower housing usage. Although the setup would probably better work as a rogue servitor nation anyways
Fromble B. Gromble 5 月 30 日 上午 2:34 
Will you be adding something similar to the Worker Cooperatives Civic for non-Corporate empires?
kerrigan1603 5 月 29 日 上午 12:45 
Also here’s another mod that might help you further develop this mod.

Communism (Civics, Traits and Name lists)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3433242016&searchtext=Communism
kerrigan1603 5 月 26 日 上午 1:22 
Thanks for responding!
TwinCrows  [作者] 5 月 25 日 下午 12:16 
Alright, I have added the Events to the version published here!

There's a bit of room for balancing or fixing, as Events can be a little less predictable although not by much. So let me know if any issues occur. I've done a fair bit of testing on my side to make sure the modifiers work and are decently balanced.