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报告翻译问题










Yeah, I've looked into that and talked to people about it but unfortunately to my knowledge there's no way to get CE Anniversary graphics to work with mods that are uploaded to the Steam Workshop. And even with manually installed mods the CEA graphics start to break easily even from very light modding.
What's better difficulty design compared to the base game heavily depends on the vanilla difficulty design of the game in question. This mod's approach would obviously be way too simplistic of a way to think about difficulty design universally across games, but in the context of Vanilla CE most of the differences between difficulties are poorly conceived complications rather than true complexity, which causes the lower three CE difficulties to have far inferior combat design compared to CE Legendary.
This mod's simplistic difficulty design is not ideal CE difficulty design; that's not what this mod is about. The main purpose of this mod is to show more people the value of CE Legendary game design by making it more accessible in a way that keeps the nature of CE Legendary combat intact. If I wanted to go for ideal difficulty design for CE, I'd also do something more complex. For example, having separately handcrafted enemy rosters and encounters for each difficulty.
I suggest trying it yourself rather than talking out of your ass and sucking off Bungie's ♥♥♥♥♥♥♥ difficulty design that arbitrarily makes differences which turns out to just make every difficulty overly different.
I'm very glad to hear that. This mod was purpose-built for people like you two, in order to spread CE Legendary game design personal experience and understanding without requiring mastery of the game.
Instructions below on how to fix them with Assembly, for those who wanna fix them in already compiled maps of other mods.
To fix the Library's "three-part chapter title bug" with Assembly, you open c20.map, open its scenario tag, and scroll down to the Cutscene Titles data blocks at the bottom. First go to "chapter_c20_3" data block and change the "Text Bounds (On Screen)" "r" value from 597 to 416, then go to "chapter_c20_3b" data block and change the "Text Bounds (On Screen)" "r" value from 597 to 453.
To fix the Library's "filled square chapter title bug" with Assembly, you open c20.map, open its scenario tag, scroll down to the bottom, click the "Goto" button to the right of "Ingame Help Text", and in this tag you go to the second String References data block and change the word "Don’t" to "Don't" so it has the apostrophe type that shows up correctly in maps compiled with the mod tools.