安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










If you navigate to C:\Program Files (x86)\Steam\steamapps\workshop\content\262060\3481828578 and go into the heroes/dredge/dredge.info.darkest
You can see a weapon section that shows the damage values. You can change the values there accordingly. Let me know if you need help finding it and hope this helps out
About the recent balance updates, have you considered uploading another version of this same mod that is perhaps less balanced, more power fantasy? While I understand and appreciate the desire to balance this class around the vanilla experience, it also feels odd to reduce the base damage values to be below that of, say, the Crusader. I say that because it feels a little strange when the highest damage dealer in the party is likely the Hellion or Leper and not the CHUNKY mech for most encounters. It's a hulking mech that shoots lasers with arms the size of men after all! I'm sure once you buildup the fire debuff, the damage can skyrocket. But by then, I feel like most of the enemies are already slain or knocking on deaths door. These are just my opinions.