Stellaris

Stellaris

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Crimelord Empires 4.0
   
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5 月 9 日 上午 2:04
5 月 20 日 下午 4:27
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Crimelord Empires 4.0

描述
A remake of my criminal empire mod from 3.X to 4.X
Adds 1 new civic, 1 new zone, 20 new buildings and 12 new criminal jobs that produces resources.

Hint: Cheap Laborers are the backbone of your economy. They don't produce much by themselves, but every criminal building gives them additional production. They are the jack of all trades of your economy.
3 条留言
The Wandering Modder  [作者] 6 月 19 日 上午 10:39 
It is intentional and I will look into more buildings somedpay
Graepix 6 月 19 日 上午 9:27 
Also I don't know if this intentional, but the buildings get jobs from crime% rather than the total crime value. So even if you have 1000 crime on a planet, buildings will be capped 200 jobs.
Graepix 6 月 19 日 上午 7:39 
Can you add a building for pop growth (probably with a small bonus), a mercenary soldier job, and a building that allows for the production of rare resources? It would be interesting to have crime produce everything.